Getbuttoninfo is always used the same and just a helper function. Shrinking it
a bit. Thanks nsz!
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							|  | @ -621,12 +621,9 @@ selected(int x, int y) { | |||
| } | ||||
| 
 | ||||
| void | ||||
| getbuttoninfo(XEvent *e, int *b, int *x, int *y) { | ||||
| 	if(b) | ||||
| 		*b = e->xbutton.button; | ||||
| 
 | ||||
| 	*x = x2col(e->xbutton.x); | ||||
| 	*y = y2row(e->xbutton.y); | ||||
| getbuttoninfo(XEvent *e) { | ||||
| 	sel.ex = x2col(e->xbutton.x); | ||||
| 	sel.ey = y2row(e->xbutton.y); | ||||
| 
 | ||||
| 	sel.b.x = sel.by < sel.ey ? sel.bx : sel.ex; | ||||
| 	sel.b.y = MIN(sel.by, sel.ey); | ||||
|  | @ -824,7 +821,7 @@ brelease(XEvent *e) { | |||
| 		selpaste(NULL); | ||||
| 	} else if(e->xbutton.button == Button1) { | ||||
| 		sel.mode = 0; | ||||
| 		getbuttoninfo(e, NULL, &sel.ex, &sel.ey); | ||||
| 		getbuttoninfo(e); | ||||
| 		term.dirty[sel.ey] = 1; | ||||
| 		if(sel.bx == sel.ex && sel.by == sel.ey) { | ||||
| 			sel.bx = -1; | ||||
|  | @ -873,7 +870,7 @@ bmotion(XEvent *e) { | |||
| 	if(sel.mode) { | ||||
| 		oldey = sel.ey; | ||||
| 		oldex = sel.ex; | ||||
| 		getbuttoninfo(e, NULL, &sel.ex, &sel.ey); | ||||
| 		getbuttoninfo(e); | ||||
| 
 | ||||
| 		if(oldey != sel.ey || oldex != sel.ex) { | ||||
| 			starty = MIN(oldey, sel.ey); | ||||
|  |  | |||
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