Mergeable menus, finally
This commit is contained in:
parent
7abb1cd7fa
commit
5cd44b1ee8
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@ -3,7 +3,7 @@
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terminal = "$HOME/.local/bin/st"
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terminal = "$HOME/.local/bin/st"
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browser = "prime-run librewolf"
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browser = "prime-run librewolf"
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modkey = "Mod4"
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modkey = "Mod4"
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theme = "serenity"
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theme = "unity"
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shell = "zsh"
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shell = "zsh"
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# Keybindings
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# Keybindings
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@ -37,7 +37,7 @@ end
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return function(args)
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return function(args)
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-- A way to communicate that all widgets in menu got closed
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-- A way to communicate that all widgets in menu got closed
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args.on_close = args.on_close or function() end
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args.on_close = args.on_close or function() end
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local style = awmtk2.create_style("menu",
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local style = awmtk2.create_style("menu",
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awmtk2.generic.menu, args.style)
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awmtk2.generic.menu, args.style)
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local templates = awmtk2.create_template_lib("menu", awmtk2.templates, args.templates)
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local templates = awmtk2.create_template_lib("menu", awmtk2.templates, args.templates)
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local t = awmtk2.build_templates(templates,style)
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local t = awmtk2.build_templates(templates,style)
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@ -53,13 +53,14 @@ return function(args)
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local onpress = function(widget)
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local onpress = function(widget)
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style.button.onrelease(widget)
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style.button.onrelease(widget)
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widget:emit_signal("cascade::kill")
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widget:emit_signal("cascade::kill")
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if root_layer.focused then
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if root_layer._private.focused then
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root_layer.focused:emit_signal("cascade::kill")
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root_layer._private.focused:emit_signal("cascade::kill")
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root_layer:emit_signal("cascade::kill")
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end
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end
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end
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end
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if type(element[2]) == "string" then
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if type(element[2]) == "string" then
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new_element:connect_signal("button::press",style.button.onpress)
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new_element:connect_signal("button::press",style.button.onpress)
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new_element:connect_signal("button::press",function(widget)
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new_element:connect_signal("button::press",function()
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awful.spawn(element[2])
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awful.spawn(element[2])
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end)
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end)
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new_element:connect_signal("button::release",onpress)
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new_element:connect_signal("button::release",onpress)
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@ -68,12 +69,12 @@ return function(args)
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new_element:connect_signal("button::press",element[2])
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new_element:connect_signal("button::press",element[2])
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new_element:connect_signal("button::release",onpress)
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new_element:connect_signal("button::release",onpress)
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elseif type(element[2]) == "table" then
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elseif type(element[2]) == "table" then
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local layout = {
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local layout = wibox.widget({
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spacing = style.base.spacing,
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spacing = style.base.spacing,
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layout = wibox.layout.fixed.vertical
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layout = wibox.layout.fixed.vertical
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}
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})
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for k,v in pairs(element[2]) do
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for _,v in pairs(element[2]) do
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table.insert(layout,menu_builder(v,layout,root_layer))
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layout:add(menu_builder(v,layout,root_layer))
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end
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end
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local next_layer = awful.popup(t.popup(layout,{
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local next_layer = awful.popup(t.popup(layout,{
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visible = false,
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visible = false,
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@ -82,29 +83,31 @@ return function(args)
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preferred_anchors = {"front","back"},
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preferred_anchors = {"front","back"},
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}))
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}))
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local function open_layer(widget)
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local function open_layer(widget)
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if layer.focused == widget and
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if layer._private.focused == widget and
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next_layer.visible then
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next_layer.visible then
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return
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return
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end
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end
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if layer.focused then
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if layer._private.focused then
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layer.focused:emit_signal("cascade::close")
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layer._private.focused:emit_signal("cascade::close")
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end
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end
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layer.focused = widget
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layer._private.focused = widget
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position_popup(next_layer, new_element, style)
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position_popup(next_layer, new_element, style)
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end
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end
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local onclose = function()
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local onclose = function()
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style.button.onrelease(new_element)
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style.button.onrelease(new_element)
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if layout.focused then
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if layout._private.focused then
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layout.focused:emit_signal("cascade::close")
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layout._private.focused:emit_signal("cascade::close")
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end
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end
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next_layer.visible = false
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next_layer.visible = false
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end
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end
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new_element:connect_signal("cascade::close",onclose)
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new_element:connect_signal("cascade::close",onclose)
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new_element:connect_signal("cascade::kill",onclose)
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new_element:connect_signal("cascade::kill",onclose)
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root_layer:connect_signal("cascade::kill",onclose)
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root_layer:connect_signal("cascade::close",onclose)
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-- that sweet "just move the mouse 4head" navigation
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-- that sweet "just move the mouse 4head" navigation
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if style.base.menu_slide then
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if style.base.menu_slide then
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new_element:connect_signal("mouse::enter",open_layer)
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new_element:connect_signal("mouse::enter",open_layer)
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new_element:connect_signal("mouse::enter",style.button.onpress)
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new_element:connect_signal("mouse::enter",style.button.onpress)
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else
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else
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new_element:connect_signal("button::press",style.button.onpress)
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new_element:connect_signal("button::press",style.button.onpress)
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new_element:connect_signal("button::press",open_layer)
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new_element:connect_signal("button::press",open_layer)
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@ -112,13 +115,13 @@ return function(args)
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end
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end
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return new_element
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return new_element
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end
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end
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local root_layer = {
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local root_layer = args.parent or wibox.widget {
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layout = wibox.layout.fixed.vertical,
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layout = wibox.layout.fixed.vertical,
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id = "menu_root",
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id = "menu_root",
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spacing = style.base.spacing
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spacing = style.base.spacing
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}
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}
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for k,v in pairs(args.items) do
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for _,v in pairs(args.items) do
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table.insert(root_layer,menu_builder(v,root_layer,root_layer))
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root_layer:add(menu_builder(v,root_layer,root_layer))
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end
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end
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return root_layer
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return root_layer
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end
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end
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@ -11,54 +11,56 @@ local wibox = require("wibox")
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local awful = require("awful")
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local awful = require("awful")
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local gears = require("gears")
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local gears = require("gears")
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local builder = require("builder")
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local builder = require("builder")
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local menugen = require("context_menu")
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local ask = require("asckey")
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local ask = require("asckey")
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local style = awmtk2.create_style("client_menu",
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local style = awmtk2.create_style("client_menu",
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awmtk2.generic.composite_widget,{})
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awmtk2.generic.composite_widget,{})
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local templates = awmtk2.create_template_lib("client_menu",awmtk2.templates,{})
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local templates = awmtk2.create_template_lib("client_menu",awmtk2.templates,{})
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local t = awmtk2.build_templates(templates,style,false)
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local t = awmtk2.build_templates(templates,style,false)
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-- Create a global context menu for clients first
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-- Create a global context menu for clients first
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-- This saves us memory on not creating separate menus for every client
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-- This saves us memory on not creating separate menus for every client
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if not context_menu then
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if not context_menu then
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local config_file = io.open(root_path.."/themes/"..global.theme..'/config/client_menu.json',"r")
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-- load client menu config
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local config
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local config_file = io.open(root_path.."/themes/"..global.theme..'/config/client_menu.json',"r")
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if config_file then
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local config
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config = config_file:read("*a")
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if config_file then
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config_file:close()
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config = config_file:read("*a")
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else
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config_file:close()
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config = [[{"list":[{"widget":"widgets.clientcontrols"}]}]]
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else
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end
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config = [[{"list":[{"widget":"widgets.clientcontrols"}]}]]
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context_menu = awful.popup(t.popup(builder(
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config,
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{
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style = style.base,
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}
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)))
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context_menu:connect_signal("button::press",function(self,x,y,b)
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if b == 3 then
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context_menu.visible = false
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end
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end
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end)
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-- NOTE: Please attach your menus to the prime_menu. It should be available as args.menu_parent via passthrough
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context_menu:connect_signal("property::visible",function(self,x,y,b)
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local prime_menu = menugen({items={}})
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if not context_menu.visible then
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context_menu = awful.popup(t.popup(builder(
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local children = context_menu.widget:get_children_by_id("menu_root")
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config,
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for k,v in pairs(children) do
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{
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for k2,v2 in pairs(v.children) do
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style = style.base,
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v2:emit_signal("cascade::close")
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passthrough = {
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end
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menu_parent = prime_menu
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end
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}
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end
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}
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end)
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)))
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client.connect_signal("focus",function()
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-- Close context menu on right click
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context_menu.visible = false
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context_menu:connect_signal("button::press",function(_,_,_,b)
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end)
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if b == 3 then
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for _,layout in pairs(context_menu.widget:get_children_by_id("menu_root")) do
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for _,button in pairs(layout.children) do
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button:connect_signal("cascade::kill",function()
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context_menu.visible = false
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context_menu.visible = false
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end)
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end
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end
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end)
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end
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-- Close all cascading menus if our menu becomes invisible
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context_menu:connect_signal("property::visible",function()
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if not context_menu.visible then
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prime_menu:emit_signal("cascade::close")
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end
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end)
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-- If client became unfocused, close menu
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client.connect_signal("focus",function()
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context_menu.visible = false
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end)
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-- Close our context menu when any of the attached menus signal cascade::kill
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prime_menu:connect_signal("cascade::kill",function()
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context_menu.visible = false
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end)
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end
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end
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root.keys(gears.table.join(
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root.keys(gears.table.join(
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root.keys(),
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root.keys(),
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@ -6,23 +6,18 @@
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--
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--
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-- You should have received a copy of the GNU General Public License along with Reno desktop. If not, see <https://www.gnu.org/licenses/>.
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-- You should have received a copy of the GNU General Public License along with Reno desktop. If not, see <https://www.gnu.org/licenses/>.
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-- Basic client control menu
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-- Basic client control menu
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local awmtk2 = require("awmtk2")
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local awful = require("awful")
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local awful = require("awful")
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local menugen = require("context_menu")
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local menugen = require("context_menu")
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return function(args)
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return function(args)
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local style = awmtk2.create_style("client_controls",
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awmtk2.generic.menu,args.style,args.vertical)
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local templates = awmtk2.create_template_lib("client_controls",awmtk2.templates,args.templates)
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local t = awmtk2.build_templates(templates,style,args.vertical)
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local move_to_tag = {}
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local move_to_tag = {}
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local add_to_tag = {}
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local add_to_tag = {}
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awful.screen.connect_for_each_screen(function(s)
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awful.screen.connect_for_each_screen(function(s)
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table.insert(move_to_tag,{
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table.insert(move_to_tag,{
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"Screen "..s.index,
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"Screen "..s.index,
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(function()
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(function()
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local t = {}
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local t = {}
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for k,v in pairs(s.tags) do
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for _,v in pairs(s.tags) do
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table.insert(t,{v.name,function()
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table.insert(t,{v.name,function()
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if client.focus then
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if client.focus then
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client.focus:tags({v})
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client.focus:tags({v})
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@ -34,9 +29,9 @@ return function(args)
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})
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})
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table.insert(add_to_tag,{
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table.insert(add_to_tag,{
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"Screen "..s.index,
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"Screen "..s.index,
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(function()
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(function()
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local t = {}
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local t = {}
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for k,v in pairs(s.tags) do
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for _,v in pairs(s.tags) do
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table.insert(t,{v.name,function()
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table.insert(t,{v.name,function()
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if client.focus then
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if client.focus then
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local tags = client.focus:tags()
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local tags = client.focus:tags()
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@ -65,6 +60,7 @@ return function(args)
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{ "Move to tag", move_to_tag },
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{ "Move to tag", move_to_tag },
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{ "Switch on tag", add_to_tag }
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{ "Switch on tag", add_to_tag }
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},
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},
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parent = args.menu_parent
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})
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})
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return widget
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return widget
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end
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end
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@ -10,7 +10,7 @@ local awmtk2 = require("awmtk2")
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local wibox = require("wibox")
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local wibox = require("wibox")
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local gears = require("gears")
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local gears = require("gears")
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local awful = require("awful")
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local awful = require("awful")
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local beautiful = require("beautiful")
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local menugen = require("context_menu")
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local builder = require("builder")
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local builder = require("builder")
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return function(args)
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return function(args)
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awmtk2.generic.composite_widget,{})
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awmtk2.generic.composite_widget,{})
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local templates = awmtk2.create_template_lib("root_menu",awmtk2.templates,{})
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local templates = awmtk2.create_template_lib("root_menu",awmtk2.templates,{})
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local t = awmtk2.build_templates(templates,style,args.vertical)
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local t = awmtk2.build_templates(templates,style,args.vertical)
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-- Layout configuration
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local config_file = io.open(root_path.."/themes/"..global.theme.."/config/root_menu.json","r")
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local config_file = io.open(root_path.."/themes/"..global.theme.."/config/root_menu.json","r")
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local config
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local config
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if config_file then
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if config_file then
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config = config_file:read("*a")
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config = config_file:read("*a")
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config_file:close()
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config_file:close()
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else
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else
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config = [[{"list": [{"widget": "widgets.rootcontrols"}],"vertical": true}]]
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config = [[{"list": [{"widget": "widgets.rootcontrols"}],"vertical": true}]]
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end
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end
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-- TODO: Refactor this whole mess
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-- NOTE: **PLEASE** attach your other menus to this thing, ok? IF YOU DON'T, THE MENUS WILL WORK LIKE SHIT
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-- NOTE 2: THERE IS NO OTHER "PROPER" FIX FOR THIS, JUST LOOK AT THE PREVIOUS SYSTEM (SPOILER: it was ABSOLUTE GARBAGE)
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-- Primary menu to which other menus get attached
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local prime_menu = menugen({items = {}})
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-- Not yet loaded menu popup (TODO: maybe make it more obvious that it's a global?)
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root_menu = awful.popup(t.popup({
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root_menu = awful.popup(t.popup({
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markup = "brainhurt the game",
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markup = "brainhurt the game",
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prime_menu,
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widget = wibox.widget.textbox
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widget = wibox.widget.textbox
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}))
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}))
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root_menu:connect_signal("button::press",function(self,x,y,b)
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-- Close popup on right click
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root_menu:connect_signal("button::press",function(_,_,_,b)
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if b == 3 then
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if b == 3 then
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root_menu.visible = false
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root_menu.visible = false
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end
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end
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end)
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end)
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-- Build the menu based on the json config
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root_menu.widget = wibox.widget(t.popup(builder(
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root_menu.widget = wibox.widget(t.popup(builder(
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config,
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config,
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{
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{
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style = style.base,
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style = style.base,
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screen = mouse.screen,
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screen = mouse.screen,
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passthrough = {
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passthrough = {
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parent = root_menu
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-- This is the menu to which other menus should attach (available as args.menu_parent)
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menu_parent = prime_menu,
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}
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}
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}
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}
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)).widget)
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)).widget)
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for _,layout in pairs(root_menu.widget:get_children_by_id("menu_root")) do
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-- Close the menu if prime_menu received a cascade::kill signal
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for _,button in pairs(layout.children) do
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prime_menu:connect_signal("cascade::kill",function()
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button:connect_signal("cascade::kill",function()
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root_menu.visible = false
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root_menu.visible = false
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end)
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end)
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-- Close the prime_menu if our menu becomes invisible
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end
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end
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root_menu:connect_signal("property::visible",function()
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root_menu:connect_signal("property::visible",function()
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local roots = root_menu.widget:get_children_by_id("menu_root")
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if not root_menu.visible then
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for k,v in pairs(roots) do
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prime_menu:emit_signal_recursive("cascade::close")
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for _,w in ipairs(v.children) do
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w:emit_signal("cascade::close")
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end
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end
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end
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end)
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end)
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-- Make the root_menu pop up on the desktop on right click
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local buttons = root.buttons()
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local buttons = root.buttons()
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root.buttons(gears.table.join(buttons,
|
root.buttons(gears.table.join(buttons,
|
||||||
awful.button({}, 3, function()
|
awful.button({}, 3, function()
|
||||||
|
@ -74,4 +79,4 @@ return function(args)
|
||||||
end)
|
end)
|
||||||
))
|
))
|
||||||
return root_menu
|
return root_menu
|
||||||
end
|
end
|
||||||
|
|
|
@ -6,18 +6,10 @@
|
||||||
--
|
--
|
||||||
-- You should have received a copy of the GNU General Public License along with Reno desktop. If not, see <https://www.gnu.org/licenses/>.
|
-- You should have received a copy of the GNU General Public License along with Reno desktop. If not, see <https://www.gnu.org/licenses/>.
|
||||||
-- Simple global context menu controls
|
-- Simple global context menu controls
|
||||||
local awmtk2 = require("awmtk2")
|
|
||||||
local wibox = require("wibox")
|
|
||||||
local gears = require("gears")
|
|
||||||
local awful = require("awful")
|
|
||||||
local beautiful = require("beautiful")
|
local beautiful = require("beautiful")
|
||||||
local menugen = require("context_menu")
|
local menugen = require("context_menu")
|
||||||
|
|
||||||
return function(args)
|
return function(args)
|
||||||
local style = awmtk2.create_style("root_menu",
|
|
||||||
awmtk2.generic.menu,args.style,args.vertical)
|
|
||||||
local templates = awmtk2.create_template_lib("root_menu",awmtk2.templates,args.templates)
|
|
||||||
local t = awmtk2.build_templates(templates,style,args.vertical)
|
|
||||||
local widget = menugen({
|
local widget = menugen({
|
||||||
items = {
|
items = {
|
||||||
{"Awesome", {
|
{"Awesome", {
|
||||||
|
@ -28,6 +20,7 @@ return function(args)
|
||||||
}, beautiful.awesome_icon},
|
}, beautiful.awesome_icon},
|
||||||
{"open terminal", global.terminal},
|
{"open terminal", global.terminal},
|
||||||
},
|
},
|
||||||
|
parent = args.menu_parent
|
||||||
})
|
})
|
||||||
return widget
|
return widget
|
||||||
end
|
end
|
||||||
|
|
|
@ -43,9 +43,7 @@ return function(args)
|
||||||
end
|
end
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
awesome.connect_signal("xdg::all_finished",function()
|
awesome.connect_signal("xdg::all_finished",function()
|
||||||
if not args.parent then return end
|
|
||||||
local items = {}
|
local items = {}
|
||||||
for k,v in pairs(xdg.categories) do
|
for k,v in pairs(xdg.categories) do
|
||||||
local noprocess = false
|
local noprocess = false
|
||||||
|
@ -71,51 +69,10 @@ return function(args)
|
||||||
-- uhhh there's a lot of things about async, some of which i can't explain
|
-- uhhh there's a lot of things about async, some of which i can't explain
|
||||||
local xdg_menu_root = widget:get_children_by_id("xdg_menu_root")[1]
|
local xdg_menu_root = widget:get_children_by_id("xdg_menu_root")[1]
|
||||||
xdg_menu_root:reset()
|
xdg_menu_root:reset()
|
||||||
local menu = wibox.widget(menugen({
|
menugen({
|
||||||
items = items,
|
items = items,
|
||||||
}))
|
parent = args.menu_parent
|
||||||
local menu_root = menu:get_children_by_id("menu_root")[1]
|
})
|
||||||
for _,v in pairs(menu_root.children) do
|
|
||||||
v:connect_signal("cascade::kill",function()
|
|
||||||
args.parent.visible = false
|
|
||||||
end)
|
|
||||||
args.parent:connect_signal("property::visible",function()
|
|
||||||
if not args.parent.visible then
|
|
||||||
v:emit_signal("cascade::close")
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
menu:connect_signal("widget::redraw_needed",function()
|
|
||||||
if not menu.visible then
|
|
||||||
v:emit_signal("cascade::close")
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
local appswitch = wibox.widget(t.button(t.textbox({
|
|
||||||
markup = "Applications",
|
|
||||||
id = "apptext"
|
|
||||||
}),{
|
|
||||||
forced_height = style.button.forced_height,
|
|
||||||
forced_width = style.button.forced_width
|
|
||||||
}))
|
|
||||||
appswitch:connect_signal("button::press",function(self)
|
|
||||||
menu.visible = (not menu.visible)
|
|
||||||
if not menu.visible then
|
|
||||||
xdg_menu_root.spacing = 0
|
|
||||||
else
|
|
||||||
xdg_menu_root.spacing = style.base.spacing
|
|
||||||
end
|
|
||||||
local textbox = appswitch:get_children_by_id("apptext")[1]
|
|
||||||
if menu.visible then
|
|
||||||
style.button.onpress(self)
|
|
||||||
textbox:set_markup("<b>Applications</b>")
|
|
||||||
else
|
|
||||||
style.button.onrelease(self)
|
|
||||||
textbox:set_markup("Applications")
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
menu.visible = false
|
|
||||||
xdg_menu_root:add(appswitch)
|
|
||||||
xdg_menu_root:add(menu)
|
|
||||||
end)
|
end)
|
||||||
return widget
|
return widget
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue