Browse Source

Mergeable menus, finally

master
Yessiest 1 year ago
parent
commit
5cd44b1ee8
  1. 2
      desktop.conf
  2. 43
      libs/context_menu.lua
  3. 78
      widgets/clientmenu.lua
  4. 14
      widgets/clientmenu/controls.lua
  5. 43
      widgets/rootmenu.lua
  6. 9
      widgets/rootmenu/controls.lua
  7. 49
      widgets/xdgmenu.lua

2
desktop.conf

@ -3,7 +3,7 @@
terminal = "$HOME/.local/bin/st"
browser = "prime-run librewolf"
modkey = "Mod4"
theme = "serenity"
theme = "unity"
shell = "zsh"
# Keybindings

43
libs/context_menu.lua

@ -37,7 +37,7 @@ end
return function(args)
-- A way to communicate that all widgets in menu got closed
args.on_close = args.on_close or function() end
local style = awmtk2.create_style("menu",
local style = awmtk2.create_style("menu",
awmtk2.generic.menu, args.style)
local templates = awmtk2.create_template_lib("menu", awmtk2.templates, args.templates)
local t = awmtk2.build_templates(templates,style)
@ -53,13 +53,14 @@ return function(args)
local onpress = function(widget)
style.button.onrelease(widget)
widget:emit_signal("cascade::kill")
if root_layer.focused then
root_layer.focused:emit_signal("cascade::kill")
if root_layer._private.focused then
root_layer._private.focused:emit_signal("cascade::kill")
root_layer:emit_signal("cascade::kill")
end
end
if type(element[2]) == "string" then
new_element:connect_signal("button::press",style.button.onpress)
new_element:connect_signal("button::press",function(widget)
new_element:connect_signal("button::press",function()
awful.spawn(element[2])
end)
new_element:connect_signal("button::release",onpress)
@ -68,12 +69,12 @@ return function(args)
new_element:connect_signal("button::press",element[2])
new_element:connect_signal("button::release",onpress)
elseif type(element[2]) == "table" then
local layout = {
local layout = wibox.widget({
spacing = style.base.spacing,
layout = wibox.layout.fixed.vertical
}
for k,v in pairs(element[2]) do
table.insert(layout,menu_builder(v,layout,root_layer))
})
for _,v in pairs(element[2]) do
layout:add(menu_builder(v,layout,root_layer))
end
local next_layer = awful.popup(t.popup(layout,{
visible = false,
@ -82,29 +83,31 @@ return function(args)
preferred_anchors = {"front","back"},
}))
local function open_layer(widget)
if layer.focused == widget and
next_layer.visible then
return
if layer._private.focused == widget and
next_layer.visible then
return
end
if layer.focused then
layer.focused:emit_signal("cascade::close")
if layer._private.focused then
layer._private.focused:emit_signal("cascade::close")
end
layer.focused = widget
layer._private.focused = widget
position_popup(next_layer, new_element, style)
end
local onclose = function()
style.button.onrelease(new_element)
if layout.focused then
layout.focused:emit_signal("cascade::close")
if layout._private.focused then
layout._private.focused:emit_signal("cascade::close")
end
next_layer.visible = false
end
new_element:connect_signal("cascade::close",onclose)
new_element:connect_signal("cascade::kill",onclose)
root_layer:connect_signal("cascade::kill",onclose)
root_layer:connect_signal("cascade::close",onclose)
-- that sweet "just move the mouse 4head" navigation
if style.base.menu_slide then
new_element:connect_signal("mouse::enter",open_layer)
new_element:connect_signal("mouse::enter",style.button.onpress)
new_element:connect_signal("mouse::enter",style.button.onpress)
else
new_element:connect_signal("button::press",style.button.onpress)
new_element:connect_signal("button::press",open_layer)
@ -112,13 +115,13 @@ return function(args)
end
return new_element
end
local root_layer = {
local root_layer = args.parent or wibox.widget {
layout = wibox.layout.fixed.vertical,
id = "menu_root",
spacing = style.base.spacing
}
for k,v in pairs(args.items) do
table.insert(root_layer,menu_builder(v,root_layer,root_layer))
for _,v in pairs(args.items) do
root_layer:add(menu_builder(v,root_layer,root_layer))
end
return root_layer
end

78
widgets/clientmenu.lua

@ -11,54 +11,56 @@ local wibox = require("wibox")
local awful = require("awful")
local gears = require("gears")
local builder = require("builder")
local menugen = require("context_menu")
local ask = require("asckey")
local style = awmtk2.create_style("client_menu",
awmtk2.generic.composite_widget,{})
awmtk2.generic.composite_widget,{})
local templates = awmtk2.create_template_lib("client_menu",awmtk2.templates,{})
local t = awmtk2.build_templates(templates,style,false)
-- Create a global context menu for clients first
-- This saves us memory on not creating separate menus for every client
if not context_menu then
local config_file = io.open(root_path.."/themes/"..global.theme..'/config/client_menu.json',"r")
local config
if config_file then
config = config_file:read("*a")
config_file:close()
else
config = [[{"list":[{"widget":"widgets.clientcontrols"}]}]]
end
context_menu = awful.popup(t.popup(builder(
config,
{
style = style.base,
}
)))
context_menu:connect_signal("button::press",function(self,x,y,b)
if b == 3 then
context_menu.visible = false
end
end)
context_menu:connect_signal("property::visible",function(self,x,y,b)
if not context_menu.visible then
local children = context_menu.widget:get_children_by_id("menu_root")
for k,v in pairs(children) do
for k2,v2 in pairs(v.children) do
v2:emit_signal("cascade::close")
end
end
-- load client menu config
local config_file = io.open(root_path.."/themes/"..global.theme..'/config/client_menu.json',"r")
local config
if config_file then
config = config_file:read("*a")
config_file:close()
else
config = [[{"list":[{"widget":"widgets.clientcontrols"}]}]]
end
end)
client.connect_signal("focus",function()
context_menu.visible = false
end)
for _,layout in pairs(context_menu.widget:get_children_by_id("menu_root")) do
for _,button in pairs(layout.children) do
button:connect_signal("cascade::kill",function()
-- NOTE: Please attach your menus to the prime_menu. It should be available as args.menu_parent via passthrough
local prime_menu = menugen({items={}})
context_menu = awful.popup(t.popup(builder(
config,
{
style = style.base,
passthrough = {
menu_parent = prime_menu
}
}
)))
-- Close context menu on right click
context_menu:connect_signal("button::press",function(_,_,_,b)
if b == 3 then
context_menu.visible = false
end)
end
end
end
end)
-- Close all cascading menus if our menu becomes invisible
context_menu:connect_signal("property::visible",function()
if not context_menu.visible then
prime_menu:emit_signal("cascade::close")
end
end)
-- If client became unfocused, close menu
client.connect_signal("focus",function()
context_menu.visible = false
end)
-- Close our context menu when any of the attached menus signal cascade::kill
prime_menu:connect_signal("cascade::kill",function()
context_menu.visible = false
end)
end
root.keys(gears.table.join(
root.keys(),

14
widgets/clientmenu/controls.lua

@ -6,23 +6,18 @@
--
-- You should have received a copy of the GNU General Public License along with Reno desktop. If not, see <https://www.gnu.org/licenses/>.
-- Basic client control menu
local awmtk2 = require("awmtk2")
local awful = require("awful")
local menugen = require("context_menu")
return function(args)
local style = awmtk2.create_style("client_controls",
awmtk2.generic.menu,args.style,args.vertical)
local templates = awmtk2.create_template_lib("client_controls",awmtk2.templates,args.templates)
local t = awmtk2.build_templates(templates,style,args.vertical)
local move_to_tag = {}
local add_to_tag = {}
awful.screen.connect_for_each_screen(function(s)
table.insert(move_to_tag,{
"Screen "..s.index,
(function()
(function()
local t = {}
for k,v in pairs(s.tags) do
for _,v in pairs(s.tags) do
table.insert(t,{v.name,function()
if client.focus then
client.focus:tags({v})
@ -34,9 +29,9 @@ return function(args)
})
table.insert(add_to_tag,{
"Screen "..s.index,
(function()
(function()
local t = {}
for k,v in pairs(s.tags) do
for _,v in pairs(s.tags) do
table.insert(t,{v.name,function()
if client.focus then
local tags = client.focus:tags()
@ -65,6 +60,7 @@ return function(args)
{ "Move to tag", move_to_tag },
{ "Switch on tag", add_to_tag }
},
parent = args.menu_parent
})
return widget
end

43
widgets/rootmenu.lua

@ -10,7 +10,7 @@ local awmtk2 = require("awmtk2")
local wibox = require("wibox")
local gears = require("gears")
local awful = require("awful")
local beautiful = require("beautiful")
local menugen = require("context_menu")
local builder = require("builder")
return function(args)
@ -18,49 +18,54 @@ return function(args)
awmtk2.generic.composite_widget,{})
local templates = awmtk2.create_template_lib("root_menu",awmtk2.templates,{})
local t = awmtk2.build_templates(templates,style,args.vertical)
-- Layout configuration
local config_file = io.open(root_path.."/themes/"..global.theme.."/config/root_menu.json","r")
local config
if config_file then
config = config_file:read("*a")
config_file:close()
else
else
config = [[{"list": [{"widget": "widgets.rootcontrols"}],"vertical": true}]]
end
-- TODO: Refactor this whole mess
-- NOTE: **PLEASE** attach your other menus to this thing, ok? IF YOU DON'T, THE MENUS WILL WORK LIKE SHIT
-- NOTE 2: THERE IS NO OTHER "PROPER" FIX FOR THIS, JUST LOOK AT THE PREVIOUS SYSTEM (SPOILER: it was ABSOLUTE GARBAGE)
-- Primary menu to which other menus get attached
local prime_menu = menugen({items = {}})
-- Not yet loaded menu popup (TODO: maybe make it more obvious that it's a global?)
root_menu = awful.popup(t.popup({
markup = "brainhurt the game",
prime_menu,
widget = wibox.widget.textbox
}))
root_menu:connect_signal("button::press",function(self,x,y,b)
-- Close popup on right click
root_menu:connect_signal("button::press",function(_,_,_,b)
if b == 3 then
root_menu.visible = false
end
end)
-- Build the menu based on the json config
root_menu.widget = wibox.widget(t.popup(builder(
config,
{
style = style.base,
screen = mouse.screen,
passthrough = {
parent = root_menu
-- This is the menu to which other menus should attach (available as args.menu_parent)
menu_parent = prime_menu,
}
}
}
)).widget)
for _,layout in pairs(root_menu.widget:get_children_by_id("menu_root")) do
for _,button in pairs(layout.children) do
button:connect_signal("cascade::kill",function()
root_menu.visible = false
end)
end
end
-- Close the menu if prime_menu received a cascade::kill signal
prime_menu:connect_signal("cascade::kill",function()
root_menu.visible = false
end)
-- Close the prime_menu if our menu becomes invisible
root_menu:connect_signal("property::visible",function()
local roots = root_menu.widget:get_children_by_id("menu_root")
for k,v in pairs(roots) do
for _,w in ipairs(v.children) do
w:emit_signal("cascade::close")
end
if not root_menu.visible then
prime_menu:emit_signal_recursive("cascade::close")
end
end)
-- Make the root_menu pop up on the desktop on right click
local buttons = root.buttons()
root.buttons(gears.table.join(buttons,
awful.button({}, 3, function()
@ -74,4 +79,4 @@ return function(args)
end)
))
return root_menu
end
end

9
widgets/rootmenu/controls.lua

@ -6,18 +6,10 @@
--
-- You should have received a copy of the GNU General Public License along with Reno desktop. If not, see <https://www.gnu.org/licenses/>.
-- Simple global context menu controls
local awmtk2 = require("awmtk2")
local wibox = require("wibox")
local gears = require("gears")
local awful = require("awful")
local beautiful = require("beautiful")
local menugen = require("context_menu")
return function(args)
local style = awmtk2.create_style("root_menu",
awmtk2.generic.menu,args.style,args.vertical)
local templates = awmtk2.create_template_lib("root_menu",awmtk2.templates,args.templates)
local t = awmtk2.build_templates(templates,style,args.vertical)
local widget = menugen({
items = {
{"Awesome", {
@ -28,6 +20,7 @@ return function(args)
}, beautiful.awesome_icon},
{"open terminal", global.terminal},
},
parent = args.menu_parent
})
return widget
end

49
widgets/xdgmenu.lua

@ -43,9 +43,7 @@ return function(args)
end
return false
end
awesome.connect_signal("xdg::all_finished",function()
if not args.parent then return end
local items = {}
for k,v in pairs(xdg.categories) do
local noprocess = false
@ -71,51 +69,10 @@ return function(args)
-- uhhh there's a lot of things about async, some of which i can't explain
local xdg_menu_root = widget:get_children_by_id("xdg_menu_root")[1]
xdg_menu_root:reset()
local menu = wibox.widget(menugen({
menugen({
items = items,
}))
local menu_root = menu:get_children_by_id("menu_root")[1]
for _,v in pairs(menu_root.children) do
v:connect_signal("cascade::kill",function()
args.parent.visible = false
end)
args.parent:connect_signal("property::visible",function()
if not args.parent.visible then
v:emit_signal("cascade::close")
end
end)
menu:connect_signal("widget::redraw_needed",function()
if not menu.visible then
v:emit_signal("cascade::close")
end
end)
end
local appswitch = wibox.widget(t.button(t.textbox({
markup = "Applications",
id = "apptext"
}),{
forced_height = style.button.forced_height,
forced_width = style.button.forced_width
}))
appswitch:connect_signal("button::press",function(self)
menu.visible = (not menu.visible)
if not menu.visible then
xdg_menu_root.spacing = 0
else
xdg_menu_root.spacing = style.base.spacing
end
local textbox = appswitch:get_children_by_id("apptext")[1]
if menu.visible then
style.button.onpress(self)
textbox:set_markup("<b>Applications</b>")
else
style.button.onrelease(self)
textbox:set_markup("Applications")
end
end)
menu.visible = false
xdg_menu_root:add(appswitch)
xdg_menu_root:add(menu)
parent = args.menu_parent
})
end)
return widget
end
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