Textures: Revert many back to RGBA to fix visual bug

With mip-mapping enabled, some GPUs cause a visual bug with indexed
textures that use alpha. This bug has been present for a while but
not noticed before. All indexed alpha textures must now be converted
to RGBA, to start this process we revert some textures converted to
indexed in the recent commit af3c918.
This commit is contained in:
paramat 2016-11-19 23:21:40 +00:00
parent 2c122052d4
commit 47efa2f558
32 changed files with 0 additions and 0 deletions

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