Set framebuffer size to video resolution

We now automatically select the correct video size and aspect ratio. Now
the video doesn't look like a blury mess.

Closes issue #8.

Signed-off-by: Mahyar Koshkouei <mahyar.koshkouei@gmail.com>
This commit is contained in:
Mahyar Koshkouei 2018-01-03 00:04:43 +00:00
parent 169e81b4a5
commit 24e6ed7fdc
1 changed files with 30 additions and 4 deletions

View File

@ -84,8 +84,8 @@ void retro_get_system_av_info(struct retro_system_av_info *info)
};
info->geometry = (struct retro_game_geometry) {
.base_width = 320,
.base_height = 240,
.base_width = 256,
.base_height = 144,
.max_width = 1920,
.max_height = 1080,
.aspect_ratio = -1,
@ -300,12 +300,38 @@ static void retropad_update_input(void)
void retro_run(void)
{
/* We only need to update the base video size once, and we do it here since
* the input file is not processed during the first
* retro_get_system_av_info() call.
*/
static bool updated_video_dimensions = false;
static int64_t width, height;
if(updated_video_dimensions == false)
{
mpv_get_property(mpv, "width", MPV_FORMAT_INT64, &width);
mpv_get_property(mpv, "height", MPV_FORMAT_INT64, &height);
struct retro_game_geometry geometry = {
.base_width = width,
.base_height = height,
/* max_width and max_height are ignored */
.max_width = width,
.max_height = height,
/* Aspect ratio calculated automatically from base dimensions */
.aspect_ratio = -1,
};
environ_cb(RETRO_ENVIRONMENT_SET_GEOMETRY, &geometry);
updated_video_dimensions = true;
}
retropad_update_input();
/* TODO: Implement an audio callback feature in to libmpv */
//audio_callback();
mpv_opengl_cb_draw(mpv_gl, hw_render.get_current_framebuffer(), 320, 240);
video_cb(RETRO_HW_FRAME_BUFFER_VALID, 320, 240, 0);
mpv_opengl_cb_draw(mpv_gl, hw_render.get_current_framebuffer(), width, height);
video_cb(RETRO_HW_FRAME_BUFFER_VALID, width, height, 0);
return;
}