[gd_scene load_steps=3 format=2] [ext_resource path="res://region/mine small.png" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 138, 81.5 ) [node name="MineSmall" type="Sprite"] scale = Vector2( 0.427, 0.427 ) texture = ExtResource( 1 ) [node name="KinematicBody2D" type="KinematicBody2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="KinematicBody2D"] position = Vector2( 0, -7.5 ) shape = SubResource( 1 )