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3 Commits
285c302f3d
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1a7ff9cd96
Author | SHA1 | Date |
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Joa2 | 1a7ff9cd96 | |
Joa Frehner | 5c23804b71 | |
Joa Frehner | 2a90bfaaad |
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source_md5="a47db4bc7df31e2470e9663216138fec"
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dest_md5="ff372a0a033369ebd292e33a30b28788"
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source_md5="60fad784db3412e499a61e159fb0ab54"
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dest_md5="8f21de330736bfda6b5c832cb18acbb8"
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source_md5="a72e8867108b6ac04fc080a52599b278"
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dest_md5="16e818811c57f4954b8f804f2b6a4bd4"
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source_md5="97cea05c45971cc8ae3f0dbb70b26d39"
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dest_md5="e9948a9e9f2c54d77ffbc60b4cf29da7"
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source_md5="4649619802d7e43bcb178d0ca22d8f87"
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dest_md5="7afddab8fa81674668efb848afc5a75e"
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source_md5="f2f86a04a5e4e9f760d7a35d7a636bd9"
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dest_md5="93f1454ca0c6306e7a64849450c73751"
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source_md5="e9ff5f579208eb30fd1830c6d95b8da7"
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dest_md5="b04a777d7a1923a84af05ebf47a14ddf"
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@ -41,9 +41,9 @@ func _ready():
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func _process(delta):
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#smooth movement
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var inpx = (int(Input.is_action_pressed("ui_right"))
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- int(Input.is_action_pressed("ui_left")))
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- int(Input.is_action_pressed("ui_left")))
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var inpy = (int(Input.is_action_pressed("ui_down"))
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- int(Input.is_action_pressed("ui_up")))
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- int(Input.is_action_pressed("ui_up")))
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self.position.x = lerp(position.x, position.x + inpx *speed,speed * delta)
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self.position.y = lerp(position.y, position.y + inpy *speed,speed * delta)
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if Input.is_key_pressed(KEY_CONTROL):
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@ -127,4 +127,4 @@ func _input(event):
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if event is InputEventMouse:
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mousepos = event.position
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mouseposGlobal = get_global_mouse_position()
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mouseposGlobal = get_global_mouse_position()
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@ -18,8 +18,9 @@ signal server_disconnected
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func _ready():
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get_tree().connect('network_peer_disconnected', self, '_on_player_disconnected')
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get_tree().connect('network_peer_connected', self, '_on_player_connected')
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connect_to_server("name","","")
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yield(get_tree().create_timer(1),"timeout")
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rpc_id(1, 'TESTFUNCTION', "TEST TEST TEST")
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func connect_to_server(playerName,pw,serverpassword):
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self.serverpassword = serverpassword
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@ -33,7 +34,6 @@ func connect_to_server(playerName,pw,serverpassword):
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# PlayerManager.authcache['password']=pw
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# PlayerManager.authcache['playername']=playerName
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func _connected_to_server():
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var local_player_id = get_tree().get_network_unique_id()
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players[local_player_id] = self_data
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@ -44,7 +44,6 @@ func _connected_to_server():
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rpc_id(1, '_request_auth', local_player_id, self_data)# anstatt playerName und pw -> self_data
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rpc('_send_player_info', local_player_id, self_data) # requests all player in the current session
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func _on_player_disconnected(id):
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players.erase(id)
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PlayerManager.player_disconnected(id)
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@ -183,7 +183,7 @@ func requestArmyMove(moveX=0, moveY=0):
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moveArmy(selectedRegion.x, selectedRegion.y, selectedRegion.x+moveX, selectedRegion.y + moveY, selectedArmy)
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else:
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print("regionselecterror")
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remote func requestMap(factionToFind):
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if PlayerManager.clients_factions.has(get_tree().get_rpc_sender_id()):
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if PlayerManager.clients_factions[get_tree().get_rpc_sender_id()] == factionToFind:
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@ -225,3 +225,29 @@ func setPresent(tile):
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func _load_worldmap():
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get_tree().change_scene('res://Worldmap.tscn')
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func requestTiles(unit = null):
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print("a")
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rpc_id(1, 'requestTiles', unit)
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signal receiveTiles
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remote func receiveTiles(bundledTileStuff):
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var newTileRect = bundledTileStuff[0]
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var newTiles = bundledTileStuff[1]
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var newSuperTiles = bundledTileStuff[2]
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emit_signal("receiveTiles", newTileRect, newTiles, newSuperTiles)
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func requestUnits():
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rpc_id(1, 'requestUnits')
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signal receiveUnits
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remote func receiveUnits(newBoardUnits):
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emit_signal("receiveUnits", newBoardUnits)
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/Leerzeichen.bmp-0e69595e5ec48ab400945277c9828255.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://font/Leerzeichen.bmp"
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dest_files=[ "res://.import/Leerzeichen.bmp-0e69595e5ec48ab400945277c9828255.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -0,0 +1,102 @@
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extends Node2D
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var red = Color( 1, 0, 0, 1 )
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var yellow = Color( 1, 1, 0, 1 )
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var blue = Color( 0, 1, 1, 1 )
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var route1 = []#blue line
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var route2 = []#yellow line
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var route3 = []#redline
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var vertices1 = []#blue line
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var vertices2 = []#yellow line
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var vertices3 = []#redline
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func _ready():#this sets colors to the different lines
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$Line1.default_color = blue
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$Line2.default_color = yellow
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$Line3.default_color = red
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func drawAdvancedLine(route, vertices, unitAp, unitMoveAp):#this creates the seperate lines and draws them
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route1 = []
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route2 = []
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route3 = []
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vertices1 = []
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vertices2 = []
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vertices3 = []
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#blue
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route1 = route.duplicate()
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vertices1 = vertices.duplicate()
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while addUpArray(vertices1) > unitMoveAp:
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route1.pop_back()
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vertices1.pop_back()
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#yellow
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route2 = route.duplicate()
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vertices2 = vertices.duplicate()
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while addUpArray(vertices2) > unitMoveAp+unitAp:
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route2.pop_back()
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vertices2.pop_back()
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#red
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route3 = route.duplicate()
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vertices3 = vertices.duplicate()
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subtractPaths(route3, route2)
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subtractPaths(route2, route1)
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$Line1.points = convertMapRouteToWorldRoute(route1)
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$Line2.points = convertMapRouteToWorldRoute(route2)
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$Line3.points = convertMapRouteToWorldRoute(route3)
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func addUpArray(array):#this adds up each int in an array. useful for calculating total distance.
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var total = 0
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for number in array:
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total += number
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return(total)
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func convertMapRouteToWorldRoute(route):#this uses the map_to_world function on each coord of a route
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var returnRoute = []
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for point in route:
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returnRoute.append(get_parent().map_to_world(point)+Vector2(32,32))
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return(returnRoute)
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func subtractPaths(path1, path2):#this produces a path1 that only overlaps path2 in their first coord. Or something.
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var lastDuplicateValue
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for value in path2:
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path1.erase(value)
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lastDuplicateValue = value
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if lastDuplicateValue != null:
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path1.push_front(lastDuplicateValue)
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return path1
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func drawAdvancedSuperLine(route, vertices, unitAp, unitMoveAp):#this creates the seperate lines and draws them
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route1 = []
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route2 = []
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route3 = []
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vertices1 = []
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vertices2 = []
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vertices3 = []
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#blue
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route1 = route.duplicate()
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vertices1 = vertices.duplicate()
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while addUpArray(vertices1) > unitMoveAp:
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route1.pop_back()
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vertices1.pop_back()
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#yellow
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route2 = route.duplicate()
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vertices2 = vertices.duplicate()
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while addUpArray(vertices2) > unitMoveAp+unitAp:
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route2.pop_back()
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vertices2.pop_back()
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#red
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route3 = route.duplicate()
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vertices3 = vertices.duplicate()
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subtractPaths(route3, route2)
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subtractPaths(route2, route1)
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$Line1.points = convertSuperMapRouteToWorldRoute(route1)
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$Line2.points = convertSuperMapRouteToWorldRoute(route2)
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$Line3.points = convertSuperMapRouteToWorldRoute(route3)
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func convertSuperMapRouteToWorldRoute(route):#this uses the map_to_world function on each coord of a route
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var returnRoute = []
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for point in route:
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returnRoute.append(get_parent().map_to_world(point)+Vector2(64,64))
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return(returnRoute)
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@ -1,18 +1,384 @@
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extends Node2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var ownedBy = ""
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var tiles = []
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var superTiles=[]
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var tileRect = Vector2(7,7)
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var animationInProgress = false
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var selectedNode
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var selectedUnit
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var selectedFaction
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var boardUnits ={}
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var occupiedTiles=[]
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var enemyOccupiedTiles=[]
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var route
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var routeVertices
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var hoveredCoords
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func _ready():#this mostly just builds a bunch of stuff
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WorldManager.connect("receiveTiles", self, "receiveTiles")
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WorldManager.connect("receiveUnits", self, "receiveUnits")
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yield(get_tree().create_timer(1), "timeout")
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buildWorld()
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func buildWorld():
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requestTiles()
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requestUnits()
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func requestTiles(unit = null):
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WorldManager.requestTiles(unit)
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func receiveTiles(newTileRect, newTiles, newSuperTiles):
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tileRect = newTileRect
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tiles = newTiles
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superTiles = newSuperTiles
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$TileMap.buildTileMap(tiles)
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func requestUnits():
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WorldManager.requestUnits()
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func receiveUnits(newBoardUnits):
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boardUnits = newBoardUnits
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for child in $TileMap/Units.get_children():
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child.queue_free()
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var boardUnitsIndex = 0
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for unit in boardUnits:
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var newUnit
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if unit.superUnit:
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newUnit = (load("res://region/SuperUnit.tscn")).instance()
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else:
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newUnit = (load("res://region/Unit.tscn")).instance()
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newUnit.boardUnitsIndex = boardUnitsIndex
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$TileMap/Units.add_child(newUnit)
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newUnit.on_ready()
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boardUnitsIndex +=1
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func unitSelectedMethod(unit):#this is called when a unit is selected
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if unit == null:
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clearPathingInfo()
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$moveapcost.text = ""
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$unitapcounter.text = ""
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selectedFaction = null
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else:
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selectedNode = unit
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selectedUnit = boardUnits[unit.boardUnitsIndex]
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requestTiles(selectedUnit)
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selectedFaction = selectedUnit.faction
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for unit in boardUnits:
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if unit.id != selectedUnit.id:
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unit.isSelected = false
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$TileMap/LineManager.drawAdvancedLine([],[],0,0)
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# getOccupiedTiles(selectedUnit)
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func _input(event):#this responds to any input. Has various functions depending on input
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# print("region ",boardUnits)
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# print("server ",server.boardUnits)
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if selectedUnit != null:
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if event is InputEventMouseButton and Input.is_action_just_released("ui_left_mouse_button"):
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if !selectedUnit.superUnit:
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clickPath()
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else:
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clickSuperPath()
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if event is InputEventMouseMotion:
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if true:
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hoveredCoords = (self.make_input_local(event)).position
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if !selectedUnit.superUnit:
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hoverPath()
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else:
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hoverSuperPath()
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if event is InputEvent and Input.is_action_just_released("ui_accept"):
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if animationInProgress == false:
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nextRound()
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if event is InputEvent and Input.is_action_just_released("ui_right"):
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print("reset pathing")
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resetPathing()
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func clickPath():#this finalizes the selected path while calculating ap and new ap and shortening the path if ap is insufficient. Then it calls to execute the path
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if animationInProgress == false and route.size() >1:
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var totalApCost = addUpArray(routeVertices)
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if totalApCost > selectedUnit.moveAp:
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var apDebt = totalApCost - selectedUnit.moveAp
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if apDebt > selectedUnit.ap:
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while addUpArray(routeVertices) > selectedUnit.ap + selectedUnit.moveAp:
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route.pop_back()
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routeVertices.pop_back()
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while route.size() != 0 and occupiedTiles.has(route[-1]):#prevents overlap
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route.pop_back()
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routeVertices.pop_back()
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if route.size() > 1:
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executePath(route, routeVertices)
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func hoverPath(coord = hoveredCoords):#this gets the hovered tile and tells the pathfinding to make the path and tells the line to draw the returned path
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if selectedUnit !=null and coord != null:
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coord = $TileMap.world_to_map(hoveredCoords)
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coord.x=clamp(coord.x,0,tileRect.x-1)
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coord.y=clamp(coord.y,0,tileRect.y-1)
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if animationInProgress == false:# and occupiedTiles.has(coord) == false: #might be buggy
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clearPathingInfo()
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$unitapcounter.text = str("Unit Faction: ", selectedUnit.faction ,"\n Total AP: ", selectedUnit.moveAp + selectedUnit.ap, "\nUnit Movement AP: ", selectedUnit.moveAp, " Unit Universal AP: ", selectedUnit.ap)
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if occupiedTiles.has(coord) == false:
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var path=findPath(selectedUnit.coords,coord)
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if path != null :#and selectedUnit.unitCurrentPosition != path[0][-1]: #might be buggy
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$moveapcost.text = str("AP Cost: ",addUpArray(path[1]))
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$TileMap.get_node("LineManager").drawAdvancedLine(path[0], routeVertices, selectedUnit.ap, selectedUnit.moveAp)
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func nextRound():#this sends a nextRound signal to units on the board and refreshes their ap.
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resetPathing()
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rpc_id(1, 'nextRound')
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func executePath(route, vertices):#this takes the current selected route and tells the unit to execute it/ follow the selected route.
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rpc_id(1, 'moveUnit', route, selectedUnit.id)
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var convertedRoute = []
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for coords in route:
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convertedRoute.append($TileMap.map_to_world(coords))
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selectedNode.moveOnPath(convertedRoute)
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animationInProgress = true
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clearPathingInfo()
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# Called when the node enters the scene tree for the first time.
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func _ready():
|
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PlayerManager.subMenuOpen = false
|
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print(DataManager.selectedTile)
|
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pass # Replace with function body.
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func clearPathingInfo():#this erases the Dijkstra/pathfinding-specific tile info for when a new tile is selected and new pathfinding info is needed.
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for column in tiles:
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for tile in column:
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tile.verticeExplored = false
|
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tile.route = []
|
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tile.shortestKnownPath = INF
|
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tile.vertices = []
|
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for column in superTiles:
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for tile in column:
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tile.verticeExplored = false
|
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tile.route = []
|
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tile.shortestKnownPath = INF
|
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tile.vertices = []
|
||||
pass
|
||||
|
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# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
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func setDistance(target, origin, index, diagonal = false):#this sets the distances to the connections between tiles.
|
||||
if not diagonal:
|
||||
match target.type:
|
||||
"grass":
|
||||
origin.verticeDistance[index] = 5
|
||||
"road":
|
||||
origin.verticeDistance[index] = 2
|
||||
"mountain":
|
||||
origin.verticeDistance[index] = INF
|
||||
"enemyOccupied":
|
||||
origin.verticeDistance[index] = INF
|
||||
else:
|
||||
match target.type:
|
||||
"grass":
|
||||
origin.verticeDistance[index] = 8
|
||||
"road":
|
||||
origin.verticeDistance[index] = 3
|
||||
"mountain":
|
||||
origin.verticeDistance[index] = INF
|
||||
"enemyOccupied":
|
||||
origin.verticeDistance[index] = INF
|
||||
|
||||
func findPath(start, end):#this actually finds the path. returns an array that at [0] contains the route and at [1] contains the distances of each step on the route (vertices).
|
||||
var startingTile = tiles[start.x][start.y]
|
||||
var endTile = tiles[end.x][end.y]
|
||||
startingTile.vertices = [0]
|
||||
var smallestVerticeDistance
|
||||
var a = [1]
|
||||
for number in a:
|
||||
var currentTile = null #Unerkundedte Tile mit dem kurzesten Weg finden. Ohne jegliche Erkundung sollte es die Starting Tile sein
|
||||
var smallestVertice = [INF]
|
||||
for columns in tiles:
|
||||
for tile in columns:
|
||||
if tile.route.size() == 0:
|
||||
tile.route.append(startingTile.coords)
|
||||
if tile.vertices == null:
|
||||
print("\n ERROR Some vertices are null \n")
|
||||
break
|
||||
if tile.verticeExplored == false and tile.vertices.size() > 0:
|
||||
smallestVerticeDistance = addUpArray(smallestVertice)
|
||||
var tileTotalVertice = 0
|
||||
tileTotalVertice = addUpArray(tile.vertices)
|
||||
if tileTotalVertice < smallestVerticeDistance:
|
||||
smallestVertice = tile.vertices
|
||||
currentTile = tile# Hier wird die neue currentTile gesetzt. DIe neue CurrenTile ist die mit dem kleinsten zusammengerechneten Vertices/ dem kurzesten Pfad
|
||||
if currentTile == null:
|
||||
animationInProgress = false
|
||||
break
|
||||
if currentTile == endTile:
|
||||
route=endTile.route
|
||||
routeVertices=endTile.vertices
|
||||
return[endTile.route, endTile.vertices]
|
||||
var translation = null
|
||||
var direction = 0
|
||||
for entry in currentTile.verticeDistance:
|
||||
match direction:
|
||||
0:
|
||||
if entry != INF:
|
||||
translation = Vector2(0,1)
|
||||
1:
|
||||
if entry != INF:
|
||||
translation = Vector2(1,1)
|
||||
2:
|
||||
if entry != INF:
|
||||
translation = Vector2(1,0)
|
||||
3:
|
||||
if entry != INF:
|
||||
translation = Vector2(1,-1)
|
||||
4:
|
||||
if entry != INF:
|
||||
translation = Vector2(0,-1)
|
||||
5:
|
||||
if entry != INF:
|
||||
translation = Vector2(-1,-1)
|
||||
6:
|
||||
if entry != INF:
|
||||
translation = Vector2(-1,0)
|
||||
7:
|
||||
if entry != INF:
|
||||
translation = Vector2(-1,1)
|
||||
if translation != null:
|
||||
var tileToModify = tiles[(currentTile.coords + translation).x][(currentTile.coords + translation).y]
|
||||
if addUpArray(currentTile.vertices) + currentTile.verticeDistance[direction] < addUpArray(tileToModify.vertices) or tileToModify.vertices.size() == 0:
|
||||
# print("Shorter Path found.")
|
||||
var newShortestPath = currentTile.duplicate().vertices.duplicate()
|
||||
var newnewShortestPath = newShortestPath.append(currentTile.duplicate().verticeDistance.duplicate()[direction])
|
||||
tileToModify.vertices = newShortestPath.duplicate()
|
||||
var newShortestRoute = currentTile.duplicate().route.duplicate()
|
||||
var newnewShortestRoute = newShortestRoute.append(tileToModify.coords) #this is really bodged but i dont know how to fix it and it somehow works fine despite everything
|
||||
tileToModify.route = newShortestRoute
|
||||
direction += 1
|
||||
tiles[currentTile.coords.x][currentTile.coords.y]= currentTile
|
||||
currentTile.verticeExplored = true
|
||||
a.append(1)
|
||||
|
||||
func addUpArray(array):#adds up each int in an array. useful for calculating total distance.
|
||||
var total = 0
|
||||
for number in array:
|
||||
total += number
|
||||
return(total)
|
||||
|
||||
func _on_pathAnimationCompleted():#this gets a signal from the selected unit and tells the program that the movement is over by setting animationInProgress to false. starting an animation for example requires this to be false (so no two can be started at once).
|
||||
requestTiles()
|
||||
requestUnits()
|
||||
resetPathing()
|
||||
print(boardUnits)
|
||||
animationInProgress = false
|
||||
selectedUnit = null
|
||||
|
||||
func resetPathing():#this clears the current route and removes the line. Without it weird bugs can happen where It can do a path that it already did again.
|
||||
route = []
|
||||
routeVertices = []
|
||||
if selectedUnit != null:
|
||||
$TileMap/LineManager.drawAdvancedLine(route, routeVertices, selectedUnit.ap, selectedUnit.moveAp)
|
||||
else:
|
||||
$TileMap/LineManager.drawAdvancedLine(route, routeVertices, 0, 0)
|
||||
|
||||
func findSuperPath(start,end):
|
||||
var startingTile = superTiles[start.x][start.y]
|
||||
var endTile = superTiles[end.x][end.y]
|
||||
startingTile.vertices = [0]
|
||||
var smallestVerticeDistance
|
||||
var a = [1]
|
||||
for number in a:
|
||||
var currentTile = null #Unerkundedte Tile mit dem kurzesten Weg finden. Ohne jegliche Erkundung sollte es die Starting Tile sein
|
||||
var smallestVertice = [INF]
|
||||
for columns in superTiles:
|
||||
for tile in columns:
|
||||
if tile.route.size() == 0:
|
||||
tile.route.append(startingTile.coords)
|
||||
if tile.vertices == null:
|
||||
print("\n ERROR Some vertices are null \n")
|
||||
break
|
||||
if tile.verticeExplored == false and tile.vertices.size() > 0:
|
||||
smallestVerticeDistance = addUpArray(smallestVertice)
|
||||
var tileTotalVertice = 0
|
||||
tileTotalVertice = addUpArray(tile.vertices)
|
||||
if tileTotalVertice < smallestVerticeDistance:
|
||||
smallestVertice = tile.vertices
|
||||
currentTile = tile# Hier wird die neue currentTile gesetzt. DIe neue CurrenTile ist die mit dem kleinsten zusammengerechneten Vertices/ dem kurzesten Pfad
|
||||
if currentTile == null:
|
||||
animationInProgress = false
|
||||
break
|
||||
if currentTile == endTile:
|
||||
route=endTile.route
|
||||
routeVertices=endTile.vertices
|
||||
return[endTile.route, endTile.vertices]
|
||||
var translation = null
|
||||
var direction = 0
|
||||
for entry in currentTile.verticeDistance:
|
||||
match direction:
|
||||
0:
|
||||
if entry != INF:
|
||||
translation = Vector2(0,1)
|
||||
1:
|
||||
if entry != INF:
|
||||
translation = Vector2(1,1)
|
||||
2:
|
||||
if entry != INF:
|
||||
translation = Vector2(1,0)
|
||||
3:
|
||||
if entry != INF:
|
||||
translation = Vector2(1,-1)
|
||||
4:
|
||||
if entry != INF:
|
||||
translation = Vector2(0,-1)
|
||||
5:
|
||||
if entry != INF:
|
||||
translation = Vector2(-1,-1)
|
||||
6:
|
||||
if entry != INF:
|
||||
translation = Vector2(-1,0)
|
||||
7:
|
||||
if entry != INF:
|
||||
translation = Vector2(-1,1)
|
||||
if translation != null:
|
||||
var tileToModify = superTiles[(currentTile.coords + translation).x][(currentTile.coords + translation).y]
|
||||
if addUpArray(currentTile.vertices) + currentTile.verticeDistance[direction] < addUpArray(tileToModify.vertices) or tileToModify.vertices.size() == 0:
|
||||
# print("Shorter Path found.")
|
||||
var newShortestPath = currentTile.duplicate().vertices.duplicate()
|
||||
var newnewShortestPath = newShortestPath.append(currentTile.duplicate().verticeDistance.duplicate()[direction])
|
||||
tileToModify.vertices = newShortestPath.duplicate()
|
||||
var newShortestRoute = currentTile.duplicate().route.duplicate()
|
||||
var newnewShortestRoute = newShortestRoute.append(tileToModify.coords) #this is really bodged but i dont know how to fix it and it somehow works fine despite everything
|
||||
tileToModify.route = newShortestRoute
|
||||
direction += 1
|
||||
superTiles[currentTile.coords.x][currentTile.coords.y]= currentTile
|
||||
currentTile.verticeExplored = true
|
||||
a.append(1)
|
||||
|
||||
func hoverSuperPath(coord = hoveredCoords):
|
||||
coord = $TileMap.world_to_map(hoveredCoords+Vector2(-32,-32))
|
||||
coord.x=clamp(coord.x,0,tileRect.x-2)
|
||||
coord.y=clamp(coord.y,0,tileRect.y-2)
|
||||
if animationInProgress == false:# and occupiedTiles.has(coord) == false: #might be buggy
|
||||
clearPathingInfo()
|
||||
$unitapcounter.text = str("Unit Faction: ", selectedUnit.faction ,"\n Total AP: ", selectedUnit.moveAp + selectedUnit.ap, "\nUnit Movement AP: ", selectedUnit.moveAp, " Unit Universal AP: ", selectedUnit.ap)
|
||||
if occupiedTiles.has(coord) == false and occupiedTiles.has(coord+Vector2(1,0)) == false and occupiedTiles.has(coord+Vector2(0,1)) == false and occupiedTiles.has(coord+Vector2(1,1)) == false:
|
||||
var path=findSuperPath(selectedUnit.coords,coord)
|
||||
if path != null :#and selectedUnit.unitCurrentPosition != path[0][-1]: #might be buggy
|
||||
$moveapcost.text = str("AP Cost: ",addUpArray(path[1]))
|
||||
$TileMap/LineManager.drawAdvancedSuperLine(path[0], path[1], selectedUnit.ap, selectedUnit.moveAp)
|
||||
|
||||
func clickSuperPath():
|
||||
if animationInProgress == false and route.size() >1:
|
||||
var totalApCost = addUpArray(routeVertices)
|
||||
if totalApCost > selectedUnit.moveAp:
|
||||
var apDebt = totalApCost - selectedUnit.moveAp
|
||||
if apDebt > selectedUnit.ap:
|
||||
# print("Not enough AP for this move.")
|
||||
while addUpArray(routeVertices) > selectedUnit.ap + selectedUnit.moveAp:
|
||||
route.pop_back()
|
||||
routeVertices.pop_back()
|
||||
while route.size() != 0 and (occupiedTiles.has(route[-1]) == true or occupiedTiles.has(route[-1]+Vector2(1,0)) == true or occupiedTiles.has(route[-1]+Vector2(0,1)) == true or occupiedTiles.has(route[-1]+Vector2(1,1)) == true):#prevents overlap
|
||||
route.pop_back()
|
||||
routeVertices.pop_back()
|
||||
if route.size() != 0 and route[0] != route[-1]:
|
||||
totalApCost = addUpArray(routeVertices)
|
||||
apDebt = totalApCost - selectedUnit.moveAp
|
||||
if route.size() > 1:
|
||||
executeSuperPath(route, routeVertices)
|
||||
|
||||
func executeSuperPath(route, vertices):#this takes the current selected route and tells the unit to execute it/ follow the selected route.
|
||||
rpc_id(1, 'moveUnit', route, selectedUnit.id)
|
||||
var convertedRoute = []
|
||||
for coords in route:
|
||||
convertedRoute.append($TileMap.map_to_world(coords))
|
||||
selectedNode.moveOnPath(convertedRoute)
|
||||
animationInProgress = true
|
||||
clearPathingInfo()
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -0,0 +1,49 @@
|
|||
[gd_resource type="TileSet" load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://region/Unbenannt - Kopie - Kopie - Kopie - Kopie.png" type="Texture" id=1]
|
||||
[ext_resource path="res://region/Unbenannt.png" type="Texture" id=2]
|
||||
[ext_resource path="res://region/Unbenannt - Kopie - Kopie - Kopie - Kopie - Kopie.png" type="Texture" id=3]
|
||||
|
||||
[resource]
|
||||
0/name = "Unbenannt.png 0"
|
||||
0/texture = ExtResource( 2 )
|
||||
0/tex_offset = Vector2( 0, 0 )
|
||||
0/modulate = Color( 1, 1, 1, 1 )
|
||||
0/region = Rect2( 0, 0, 64, 64 )
|
||||
0/tile_mode = 0
|
||||
0/occluder_offset = Vector2( 0, 0 )
|
||||
0/navigation_offset = Vector2( 0, 0 )
|
||||
0/shape_offset = Vector2( 0, 0 )
|
||||
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
0/shape_one_way = false
|
||||
0/shape_one_way_margin = 0.0
|
||||
0/shapes = [ ]
|
||||
0/z_index = 0
|
||||
4/name = "Unbenannt - Kopie - Kopie - Kopie - Kopie.png 4"
|
||||
4/texture = ExtResource( 1 )
|
||||
4/tex_offset = Vector2( 0, 0 )
|
||||
4/modulate = Color( 1, 1, 1, 1 )
|
||||
4/region = Rect2( 0, 0, 64, 64 )
|
||||
4/tile_mode = 0
|
||||
4/occluder_offset = Vector2( 0, 0 )
|
||||
4/navigation_offset = Vector2( 0, 0 )
|
||||
4/shape_offset = Vector2( 0, 0 )
|
||||
4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
4/shape_one_way = false
|
||||
4/shape_one_way_margin = 0.0
|
||||
4/shapes = [ ]
|
||||
4/z_index = 0
|
||||
5/name = "Unbenannt - Kopie - Kopie - Kopie - Kopie - Kopie.png 5"
|
||||
5/texture = ExtResource( 3 )
|
||||
5/tex_offset = Vector2( 0, 0 )
|
||||
5/modulate = Color( 1, 1, 1, 1 )
|
||||
5/region = Rect2( 0, 0, 64, 64 )
|
||||
5/tile_mode = 0
|
||||
5/occluder_offset = Vector2( 0, 0 )
|
||||
5/navigation_offset = Vector2( 0, 0 )
|
||||
5/shape_offset = Vector2( 0, 0 )
|
||||
5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
5/shape_one_way = false
|
||||
5/shape_one_way_margin = 0.0
|
||||
5/shapes = [ ]
|
||||
5/z_index = 0
|
|
@ -0,0 +1,75 @@
|
|||
extends Sprite
|
||||
|
||||
signal positionReached
|
||||
var Route
|
||||
signal pathAnimationCompleted
|
||||
signal unitSelected(unit)
|
||||
var isSelected = false
|
||||
var isMoving = false
|
||||
var boardUnitsIndex
|
||||
onready var region = get_parent().get_parent().get_parent()
|
||||
|
||||
func on_ready():#this connects the unit to the main node using signals
|
||||
connect("unitSelected",region, "unitSelectedMethod")
|
||||
connect("pathAnimationCompleted",region, "_on_pathAnimationCompleted")
|
||||
snapToPosition()
|
||||
if region.boardUnits[boardUnitsIndex].faction == "enemyFaction":
|
||||
modulate = Color(1,0,0,1)
|
||||
if region.boardUnits[boardUnitsIndex].faction == "allyFaction":
|
||||
modulate = Color(0,1,0,1)
|
||||
# emit_signal("pathAnimationCompleted")
|
||||
|
||||
func snapToPosition():
|
||||
self.position = get_parent().get_parent().map_to_world(region.boardUnits[boardUnitsIndex].coords)
|
||||
var undertiles = []
|
||||
undertiles.append(Vector2(region.boardUnits[boardUnitsIndex].coords.x,region.boardUnits[boardUnitsIndex].coords.y))
|
||||
undertiles.append(Vector2(region.boardUnits[boardUnitsIndex].coords.x,region.boardUnits[boardUnitsIndex].coords.y+1))
|
||||
undertiles.append(Vector2(region.boardUnits[boardUnitsIndex].coords.x+1,region.boardUnits[boardUnitsIndex].coords.y))
|
||||
undertiles.append(Vector2(region.boardUnits[boardUnitsIndex].coords.x+1,region.boardUnits[boardUnitsIndex].coords.y+1))
|
||||
# unitCurrentUndertiles = undertiles
|
||||
pass
|
||||
|
||||
func _input(event):#this selects unit and signals the selected node to the main node
|
||||
if event is InputEventMouseButton and Input.is_action_just_released("ui_right_mouse_button")and isMoving==false:
|
||||
var localEvent = (self.make_input_local(event))
|
||||
if isSelected== true:
|
||||
emit_signal("unitSelected",null)
|
||||
isSelected = false
|
||||
if localEvent.position.x > 0 and localEvent.position.y > 0 and localEvent.position.x < self.position.x + 128 and localEvent.position.y < self.position.y + 128:
|
||||
print("superunit")
|
||||
if isSelected== false:
|
||||
emit_signal("unitSelected",self)
|
||||
isSelected = true
|
||||
return
|
||||
|
||||
func moveOnPath(route:Array):#this coordinates the movement/animation
|
||||
isMoving=true
|
||||
var indexPosition = 0
|
||||
for coords in route:
|
||||
if route[0] == coords:
|
||||
var t = Transform2D()
|
||||
t.origin = coords
|
||||
else:
|
||||
moveTo(route[indexPosition],coords)
|
||||
yield(self,"positionReached")
|
||||
indexPosition+=1
|
||||
emit_signal("pathAnimationCompleted")
|
||||
isMoving = false
|
||||
|
||||
var speed =4
|
||||
onready var motion = Vector2(0,0)
|
||||
|
||||
func moveTo(start:Vector2, destination:Vector2):#this does a step of the movement/animation. coordinated by moveOnPath
|
||||
var travel = destination-start
|
||||
motion = travel*speed
|
||||
yield(get_tree().create_timer(travel.length()/motion.length()), "timeout")
|
||||
motion= Vector2(0,0)
|
||||
var t = Transform2D()
|
||||
t.origin = destination
|
||||
transform = t
|
||||
emit_signal("positionReached")
|
||||
# unitCurrentPosition=GlobalTileMap.world_to_map(destination)
|
||||
snapToPosition()
|
||||
|
||||
func _physics_process(delta):
|
||||
position += motion*delta
|
|
@ -0,0 +1,12 @@
|
|||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://region/SuperUnit.gd" type="Script" id=1]
|
||||
[ext_resource path="res://icon.png" type="Texture" id=2]
|
||||
|
||||
[node name="Sprite" type="Sprite"]
|
||||
scale = Vector2( 2, 2 )
|
||||
z_index = 1
|
||||
z_as_relative = false
|
||||
texture = ExtResource( 2 )
|
||||
centered = false
|
||||
script = ExtResource( 1 )
|
|
@ -0,0 +1,22 @@
|
|||
extends TileMap
|
||||
var mountainTiles = []
|
||||
var roadTiles = []
|
||||
|
||||
func buildTileMap(tiles):#this builds the tilemap by looking up on the special tile arrays whether a tile belongs to a special category (road/mountain etc) if not the tile is grass
|
||||
var x=0
|
||||
for column in tiles:
|
||||
var y=0
|
||||
for tile in column:
|
||||
if tile.type == "mountain":
|
||||
set_cell(x,y,4)
|
||||
elif tile.type == "road":
|
||||
set_cell(x,y,5)
|
||||
else:
|
||||
set_cell(x, y, 0)
|
||||
y += 1
|
||||
x += 1
|
||||
|
||||
func setTerrain():#this sets the special tile arrays to what is placed on the tilemap
|
||||
roadTiles= get_used_cells_by_id(5)
|
||||
mountainTiles = get_used_cells_by_id(4)
|
||||
pass
|
Binary file not shown.
After Width: | Height: | Size: 4.5 KiB |
|
@ -0,0 +1,35 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/Unbenannt - Kopie - Kopie - Kopie - Kopie - Kopie.png-25669cdb99469b4149cec015f84e52b1.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://region/Unbenannt - Kopie - Kopie - Kopie - Kopie - Kopie.png"
|
||||
dest_files=[ "res://.import/Unbenannt - Kopie - Kopie - Kopie - Kopie - Kopie.png-25669cdb99469b4149cec015f84e52b1.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
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After Width: | Height: | Size: 4.4 KiB |
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|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/Unbenannt - Kopie - Kopie - Kopie - Kopie.png-9720aced28368a22298ccaf2a68942cc.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://region/Unbenannt - Kopie - Kopie - Kopie - Kopie.png"
|
||||
dest_files=[ "res://.import/Unbenannt - Kopie - Kopie - Kopie - Kopie.png-9720aced28368a22298ccaf2a68942cc.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
Binary file not shown.
After Width: | Height: | Size: 4.4 KiB |
|
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|||
[remap]
|
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|
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importer="texture"
|
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type="StreamTexture"
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path="res://.import/Unbenannt - Kopie - Kopie - Kopie.png-87c11b1469a9d84d4f76a51d1203572a.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://region/Unbenannt - Kopie - Kopie - Kopie.png"
|
||||
dest_files=[ "res://.import/Unbenannt - Kopie - Kopie - Kopie.png-87c11b1469a9d84d4f76a51d1203572a.stex" ]
|
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|
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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||||
compress/normal_map=0
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flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
Binary file not shown.
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|
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|||
[remap]
|
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|
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importer="texture"
|
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type="StreamTexture"
|
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path="res://.import/Unbenannt - Kopie - Kopie.png-efca2ee418235964b71d2c06816282db.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
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|
||||
[deps]
|
||||
|
||||
source_file="res://region/Unbenannt - Kopie - Kopie.png"
|
||||
dest_files=[ "res://.import/Unbenannt - Kopie - Kopie.png-efca2ee418235964b71d2c06816282db.stex" ]
|
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|
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[params]
|
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|
||||
compress/mode=0
|
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compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
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flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
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detect_3d=true
|
||||
svg/scale=1.0
|
Binary file not shown.
After Width: | Height: | Size: 4.4 KiB |
|
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[remap]
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|
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importer="texture"
|
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type="StreamTexture"
|
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path="res://.import/Unbenannt - Kopie.png-039fc52b1d6966267896d4c3bf84548a.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://region/Unbenannt - Kopie.png"
|
||||
dest_files=[ "res://.import/Unbenannt - Kopie.png-039fc52b1d6966267896d4c3bf84548a.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
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size_limit=0
|
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detect_3d=true
|
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svg/scale=1.0
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[remap]
|
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|
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importer="texture"
|
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type="StreamTexture"
|
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path="res://.import/Unbenannt.png-33f6792a5bb8046827aa692c8732e313.stex"
|
||||
metadata={
|
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"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://region/Unbenannt.png"
|
||||
dest_files=[ "res://.import/Unbenannt.png-33f6792a5bb8046827aa692c8732e313.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
|
@ -0,0 +1,64 @@
|
|||
extends Sprite
|
||||
|
||||
signal positionReached
|
||||
var Route
|
||||
signal pathAnimationCompleted
|
||||
signal unitSelected(unit)
|
||||
var isSelected = false
|
||||
var isMoving = false
|
||||
var boardUnitsIndex
|
||||
onready var region = get_parent().get_parent().get_parent()
|
||||
|
||||
func on_ready():#this connects the unit to the main node using signals
|
||||
connect("unitSelected",region, "unitSelectedMethod")
|
||||
connect("pathAnimationCompleted",region, "_on_pathAnimationCompleted")
|
||||
snapToPosition()
|
||||
if region.boardUnits[boardUnitsIndex].faction == "enemyFaction":
|
||||
modulate = Color(1,0,0,1)
|
||||
if region.boardUnits[boardUnitsIndex].faction == "allyFaction":
|
||||
modulate = Color(0,1,0,1)
|
||||
# emit_signal("pathAnimationCompleted")
|
||||
|
||||
func snapToPosition():
|
||||
self.position = get_parent().get_parent().map_to_world(region.boardUnits[boardUnitsIndex].coords)
|
||||
|
||||
func _input(event):#this selects unit and signals the selected node to the main node
|
||||
if event is InputEventMouseButton and Input.is_action_just_released("ui_right_mouse_button")and isMoving==false:
|
||||
var localEvent = (self.make_input_local(event))
|
||||
if isSelected== true:
|
||||
emit_signal("unitSelected",null)
|
||||
isSelected = false
|
||||
elif event.position.x > 0 and localEvent.position.y > 0 and localEvent.position.x < self.position.x + 64 and localEvent.position.y < self.position.y + 64:
|
||||
emit_signal("unitSelected",self)
|
||||
isSelected = true
|
||||
return
|
||||
|
||||
func moveOnPath(route:Array):#this coordinates the movement/animation
|
||||
isMoving=true
|
||||
var indexPosition = 0
|
||||
for coords in route:
|
||||
if route[0] == coords:
|
||||
var t = Transform2D()
|
||||
t.origin = coords
|
||||
else:
|
||||
moveTo(route[indexPosition],coords)
|
||||
yield(self,"positionReached")
|
||||
indexPosition+=1
|
||||
emit_signal("pathAnimationCompleted")
|
||||
isMoving = false
|
||||
snapToPosition()
|
||||
|
||||
var speed =4
|
||||
onready var motion = Vector2(0,0)
|
||||
|
||||
func moveTo(start:Vector2, destination:Vector2):#this does a step of the movement/animation. coordinated by moveOnPath
|
||||
var travel = destination-start
|
||||
motion = travel*speed
|
||||
yield(get_tree().create_timer(travel.length()/motion.length()), "timeout")
|
||||
motion= Vector2(0,0)
|
||||
position = destination
|
||||
emit_signal("positionReached")
|
||||
|
||||
func _physics_process(delta):
|
||||
# print(position)
|
||||
position += motion*delta
|
|
@ -0,0 +1,11 @@
|
|||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://region/Unit.gd" type="Script" id=1]
|
||||
[ext_resource path="res://icon.png" type="Texture" id=2]
|
||||
|
||||
[node name="Unit" type="Sprite"]
|
||||
z_index = 1
|
||||
z_as_relative = false
|
||||
texture = ExtResource( 2 )
|
||||
centered = false
|
||||
script = ExtResource( 1 )
|
|
@ -16,4 +16,4 @@ func _input(event):
|
|||
var index = event.get_button_index()
|
||||
if 1 == index or 2 == index:
|
||||
if not event.is_pressed():
|
||||
print("click")
|
||||
print("click")
|
||||
|
|
|
@ -16,6 +16,10 @@ signal server_disconnected
|
|||
func _ready():
|
||||
get_tree().connect('network_peer_disconnected', self, '_on_player_disconnected')
|
||||
get_tree().connect('network_peer_connected', self, '_on_player_connected')
|
||||
create_server()
|
||||
|
||||
remote func TESTFUNCTION(string):
|
||||
print(string)
|
||||
|
||||
remote func checkServerPassword(serverPassword):
|
||||
if (serverPassword=="myPW"):
|
||||
|
@ -54,8 +58,9 @@ func firstStart():
|
|||
# file.close()
|
||||
|
||||
func _on_player_disconnected(id):
|
||||
players.erase(id)
|
||||
PlayerManager.player_disconnected(id)
|
||||
pass
|
||||
# players.erase(id)
|
||||
# PlayerManager.player_disconnected(id)
|
||||
|
||||
func _on_player_connected(connected_player_id):
|
||||
print(">>>>>>>>>>> on player connected <<<<<<<<<<<<< ", connected_player_id)
|
||||
|
|
|
@ -129,8 +129,9 @@ func identifyPlayer(playerName, pw = ''): # get the data from the json file
|
|||
|
||||
|
||||
func player_disconnected(id):
|
||||
if clients_factions[id]:
|
||||
clients_factions.erase(id)
|
||||
pass
|
||||
# if clients_factions[id]:
|
||||
# clients_factions.erase(id)
|
||||
|
||||
|
||||
remote func receiveAuth(response):
|
||||
|
|
|
@ -199,3 +199,20 @@ remote func settle(tile, army, ascending): #if ascending, the cheapest ressource
|
|||
var finish = buildingtime / 1.5 + ['turn']
|
||||
else:
|
||||
var finish = buildingtime + ['turn']
|
||||
|
||||
var regions = {}
|
||||
|
||||
func _ready():
|
||||
var newRegion = load("res://region/Region.gd").new()
|
||||
newRegion.buildWorld()
|
||||
regions[123] = newRegion
|
||||
|
||||
remote func requestTiles(unit,regionId = 123):
|
||||
var clientId = get_tree().get_rpc_sender_id()
|
||||
var tileStuff = regions[regionId].requestTiles(unit)
|
||||
rpc_id(clientId, 'receiveTiles', tileStuff)
|
||||
|
||||
remote func requestUnits(regionId = 123):
|
||||
var clientId = get_tree().get_rpc_sender_id()
|
||||
var boardUnits = regions[regionId].requestUnits()
|
||||
rpc_id(clientId, 'receiveUnits', boardUnits)
|
||||
|
|
|
@ -26,9 +26,6 @@ margin_top = -2.96259
|
|||
margin_right = 1919.0
|
||||
margin_bottom = 1021.04
|
||||
alignment = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer"]
|
||||
margin_top = 203.0
|
||||
|
|
|
@ -1,35 +1,346 @@
|
|||
extends Node2D
|
||||
|
||||
var inventory = {}
|
||||
var tiles = []
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
PlayerManager.subMenuOpen = false
|
||||
pass # Replace with function body.
|
||||
var superTiles=[]
|
||||
|
||||
func Buildings(tile, army):
|
||||
# if region.faction == army.faction or worldtile != buildings(): #RegionOwner or worldtile == leer?
|
||||
# if setPresent() == true:
|
||||
return
|
||||
|
||||
func mine(tile, army):
|
||||
if Buildings(tile, army) == true:
|
||||
if army.inventory.eschenwood() >= 30 or army.inventory.xp() >= 200: #inventory not properly defined yet, might need change
|
||||
# var minekoordinate = Player.Tile #Player.Tile = Aktuelles Feld auf dem der Spieler sein soll.
|
||||
# minekoordinate = earth.Tile #Building Sprite Tile
|
||||
var buildingtime = 5
|
||||
var finish = buildingtime + ['turn'] #finish = Gebäude fertig
|
||||
if finish == ['turn']:
|
||||
preload("res://region/MineSmall.tscn").instance()
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
func endTurn():
|
||||
pass
|
||||
var tileRect = Vector2(10,11)
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
||||
|
||||
var boardUnits = [
|
||||
{
|
||||
"coords":Vector2(0,4),
|
||||
"faction":"playerFaction",
|
||||
"superUnit":false,
|
||||
"type":"default",
|
||||
"id":14231,
|
||||
"maxMoveAp": 10,
|
||||
"maxAp": 10,
|
||||
"moveAp": 10,
|
||||
"ap": 10,
|
||||
},
|
||||
{
|
||||
"coords":Vector2(6,4),
|
||||
"faction":"playerFaction",
|
||||
"superUnit":true,
|
||||
"type":"default",
|
||||
"id":14232,
|
||||
"maxMoveAp": 10,
|
||||
"maxAp": 10,
|
||||
"moveAp": 10,
|
||||
"ap": 10,
|
||||
},
|
||||
{
|
||||
"coords":Vector2(0,2),
|
||||
"faction":"enemyFaction",
|
||||
"superUnit":false,
|
||||
"type":"default",
|
||||
"id":14233,
|
||||
"maxMoveAp": 10,
|
||||
"maxAp": 10,
|
||||
"moveAp": 10,
|
||||
"ap": 10,
|
||||
},
|
||||
]
|
||||
|
||||
func _ready():#this mostly just builds a bunch of stuff
|
||||
buildWorld()
|
||||
|
||||
func buildWorld():
|
||||
tiles = buildTiles(tileRect.x,tileRect.y)
|
||||
superTiles = buildSuperTiles(tiles)
|
||||
|
||||
func nextRound():#this sends a nextRound signal to units on the board and refreshes their ap.
|
||||
for unit in boardUnits:
|
||||
unit.moveAp = unit.maxMoveAp
|
||||
unit.ap = unit.maxAp
|
||||
|
||||
func buildTiles(x,y):#this creates the tiles array and adds all the tile-dictionaries. Also sets ground-type.
|
||||
var tilesToReturn = []
|
||||
var currentX = 0
|
||||
var currentY = 0
|
||||
var roadTiles = [] #client.get_node("TileMap").roadTiles
|
||||
roadTiles.append(Vector2(2,4))
|
||||
roadTiles.append(Vector2(1,4))
|
||||
roadTiles.append(Vector2(3,4))
|
||||
roadTiles.append(Vector2(4,4))
|
||||
var mountainTiles = []
|
||||
mountainTiles.append(Vector2(2,3))
|
||||
mountainTiles.append(Vector2(1,3))
|
||||
mountainTiles.append(Vector2(3,3))
|
||||
mountainTiles.append(Vector2(4,3))
|
||||
var type = "grass"
|
||||
for i in x:
|
||||
var column = []
|
||||
currentY = 0
|
||||
for z in y:
|
||||
type = "grass"
|
||||
if roadTiles.has(Vector2(currentX,currentY)):
|
||||
type = "road"
|
||||
if mountainTiles.has(Vector2(currentX,currentY)):
|
||||
type = "mountain"
|
||||
var currentTile = {
|
||||
"coords":null,
|
||||
"vertices":[],
|
||||
"verticeExplored":false,
|
||||
"verticeDistance":[INF,INF,INF,INF,INF,INF,INF,INF],
|
||||
"type":"grass",
|
||||
"route":[]
|
||||
}
|
||||
currentTile.type = type
|
||||
currentTile.coords = Vector2(currentX,currentY)
|
||||
column.append(currentTile.duplicate())
|
||||
currentY += 1
|
||||
tilesToReturn.append(column)
|
||||
currentX += 1
|
||||
return setVertices(tilesToReturn)
|
||||
|
||||
func setVertices(templateTiles):#this finds the connection a tile has to other tiles. name is bad.
|
||||
var tileToAdapt
|
||||
var x = 0
|
||||
for row in templateTiles:
|
||||
var y = 0
|
||||
for line in row:
|
||||
tileToAdapt = templateTiles[x][y]
|
||||
# print("\n")
|
||||
# print("x:",x, " y:",y)
|
||||
if templateTiles.size() > x+1:
|
||||
if x ==0 and y == 2:
|
||||
pass
|
||||
if templateTiles[x].size() > (y+1):
|
||||
setDistance(templateTiles[x][y+1], tileToAdapt, 0, false)
|
||||
if templateTiles[x].size() > (x+1) and templateTiles[x+1].size() > (y+1):#returns null sometimes??
|
||||
setDistance(templateTiles[x+1][y+1], tileToAdapt, 1, true)
|
||||
if templateTiles.size() > (x+1):
|
||||
setDistance(templateTiles[x+1][y], tileToAdapt, 2, false)
|
||||
if templateTiles[x].size() > (x+1) and templateTiles[x+1].size() > (y-1)and y-1 >=0:
|
||||
setDistance(templateTiles[x+1][y-1], tileToAdapt, 3, true)
|
||||
if templateTiles.size() > (y-1) and y-1 >=0:
|
||||
setDistance(templateTiles[x][y-1], tileToAdapt, 4, false)
|
||||
if templateTiles[x].size() > (x-1) and templateTiles[x-1].size() > (y-1)and x-1 >=0 and y-1 >=0:
|
||||
setDistance(templateTiles[x-1][y-1], tileToAdapt, 5, true)
|
||||
if templateTiles.size() > (x-1) and x-1 >=0:
|
||||
setDistance(templateTiles[x-1][y], tileToAdapt, 6, false)
|
||||
if templateTiles[x].size() > (x-1) and templateTiles[x-1].size() > (y+1)and x-1 >=0:
|
||||
setDistance(templateTiles[x-1][y+1], tileToAdapt, 7, true)
|
||||
# print("Tiles procedurally: ",tileToAdapt)
|
||||
y+=1
|
||||
x+=1
|
||||
return templateTiles
|
||||
|
||||
func setDistance(target, origin, index, diagonal = false):#this sets the distances to the connections between tiles.
|
||||
if not diagonal:
|
||||
match target.type:
|
||||
"grass":
|
||||
origin.verticeDistance[index] = 5
|
||||
"road":
|
||||
origin.verticeDistance[index] = 2
|
||||
"mountain":
|
||||
origin.verticeDistance[index] = INF
|
||||
"enemyOccupied":
|
||||
origin.verticeDistance[index] = INF
|
||||
else:
|
||||
match target.type:
|
||||
"grass":
|
||||
origin.verticeDistance[index] = 8
|
||||
"road":
|
||||
origin.verticeDistance[index] = 3
|
||||
"mountain":
|
||||
origin.verticeDistance[index] = INF
|
||||
"enemyOccupied":
|
||||
origin.verticeDistance[index] = INF
|
||||
|
||||
func buildSuperTiles(templateTiles):
|
||||
var superTilesToReturn = []
|
||||
var x = 0
|
||||
var y = 0
|
||||
for i in range(tileRect.x-1):
|
||||
var column=[]
|
||||
for line in range(tileRect.y-1):
|
||||
var newSuperTile = {
|
||||
"coords":null,
|
||||
"vertices":[],
|
||||
"verticeExplored":false,
|
||||
"verticeDistance":[INF,INF,INF,INF,INF,INF,INF,INF],
|
||||
"type":"grass",
|
||||
"route":[],
|
||||
"underTiles":[]
|
||||
}
|
||||
newSuperTile.underTiles.append(templateTiles[x][y])
|
||||
newSuperTile.underTiles.append(templateTiles[x][y+1])
|
||||
newSuperTile.underTiles.append(templateTiles[x+1][y])
|
||||
newSuperTile.underTiles.append(templateTiles[x+1][y+1])
|
||||
newSuperTile.coords = Vector2(x,y)
|
||||
column.append(newSuperTile)
|
||||
y+=1
|
||||
superTilesToReturn.append(column)
|
||||
x+=1
|
||||
y=0
|
||||
return setSuperVertices(superTilesToReturn)
|
||||
|
||||
func setSuperVertices(templateTiles):
|
||||
var tileToAdapt
|
||||
var x = 0
|
||||
for row in templateTiles:
|
||||
var y = 0
|
||||
for line in row:
|
||||
tileToAdapt = templateTiles[x][y]
|
||||
# print("\n")
|
||||
# print("x:",x, " y:",y)
|
||||
if templateTiles.size() > x+1:
|
||||
if templateTiles[x].size() > (y+1):
|
||||
setSuperDistance(templateTiles[x][y+1], tileToAdapt, 0, false)
|
||||
if templateTiles[x].size() > (x+1) and templateTiles[x+1].size() > (y+1):
|
||||
setSuperDistance(templateTiles[x+1][y+1], tileToAdapt, 1, true)
|
||||
if templateTiles.size() > (x+1):
|
||||
setSuperDistance(templateTiles[x+1][y], tileToAdapt, 2, false)
|
||||
if templateTiles[x].size() > (x+1) and templateTiles[x+1].size() > (y-1)and y-1 >=0:
|
||||
setSuperDistance(templateTiles[x+1][y-1], tileToAdapt, 3, true)
|
||||
if templateTiles.size() > (y-1)and y-1 >=0:
|
||||
setSuperDistance(templateTiles[x][y-1], tileToAdapt, 4, false)
|
||||
if templateTiles[x].size() > (x-1) and templateTiles[x-1].size() > (y-1)and x-1 >=0 and y-1 >=0:
|
||||
setSuperDistance(templateTiles[x-1][y-1], tileToAdapt, 5, true)
|
||||
if templateTiles.size() > (x-1)and x-1 >=0:
|
||||
setSuperDistance(templateTiles[x-1][y], tileToAdapt, 6, false)
|
||||
if templateTiles[x].size() > (x-1) and templateTiles[x-1].size() > (y+1)and x-1 >=0:
|
||||
setSuperDistance(templateTiles[x-1][y+1], tileToAdapt, 7, true)
|
||||
# print("Tiles procedurally: ",tileToAdapt)
|
||||
y+=1
|
||||
x+=1
|
||||
return templateTiles
|
||||
|
||||
func setSuperDistance(target,origin,index,diagonal = false):
|
||||
var totalDistance = 0
|
||||
for tile in target.underTiles:
|
||||
if not diagonal:
|
||||
match tile.type:
|
||||
"grass":
|
||||
totalDistance += 5
|
||||
"road":
|
||||
totalDistance += 2
|
||||
"mountain":
|
||||
totalDistance += INF
|
||||
"enemyOccupied":
|
||||
totalDistance += INF
|
||||
else:
|
||||
match tile.type:
|
||||
"grass":
|
||||
totalDistance += 8
|
||||
"road":
|
||||
totalDistance += 3
|
||||
"mountain":
|
||||
totalDistance += INF
|
||||
"enemyOccupied":
|
||||
totalDistance += INF
|
||||
origin.verticeDistance[index] = totalDistance/target.underTiles.size()
|
||||
|
||||
func moveUnit(path,unitID):
|
||||
var apCost = 0
|
||||
var unit = getUnitById(unitID)
|
||||
var occupiedTiles=getOccupiedTiles(unit)[0]
|
||||
var enemyOccupiedTiles=getOccupiedTiles(unit)[1]
|
||||
var tiles = addEnemyOccupiedTilesToMap(enemyOccupiedTiles)
|
||||
# lie check
|
||||
if occupiedTiles.has(path[-1]):
|
||||
return false
|
||||
if unit.superUnit == true:
|
||||
if occupiedTiles.has(path[-1]+Vector2(0,0)) or occupiedTiles.has(path[-1]+Vector2(1,0)) or occupiedTiles.has(path[-1]+Vector2(0,1)) or occupiedTiles.has(path[-1]+Vector2(1,1)):
|
||||
return false
|
||||
# overlap check
|
||||
if path[0] != unit.coords:
|
||||
return false
|
||||
for i in range(path.size()-1):
|
||||
var coordDirection = Vector2((path[i+1].x - path[i].x) , (path[i+1].y-path[i].y))
|
||||
# movement check
|
||||
if abs(path[i].x - path[i+1].x)>1 and abs(path[i].y - path[i+1].y)>1:
|
||||
return false
|
||||
# distance check
|
||||
var currTile = tiles[path[i].x][path[i].y]
|
||||
var nextTile = tiles[path[i+1].x][path[i+1].y]
|
||||
var directionIndex
|
||||
if coordDirection == Vector2(0,1):
|
||||
directionIndex = 0
|
||||
if coordDirection == Vector2(1,1):
|
||||
directionIndex = 1
|
||||
if coordDirection == Vector2(1,0):
|
||||
directionIndex = 2
|
||||
if coordDirection == Vector2(1,-1):
|
||||
directionIndex = 3
|
||||
if coordDirection == Vector2(0,-1):
|
||||
directionIndex = 4
|
||||
if coordDirection == Vector2(-1,-1):
|
||||
directionIndex = 5
|
||||
if coordDirection == Vector2(-1,0):
|
||||
directionIndex = 6
|
||||
if coordDirection == Vector2(-1,1):
|
||||
directionIndex = 7
|
||||
apCost += currTile.verticeDistance[directionIndex]
|
||||
# collision check
|
||||
if unit.superUnit == true:
|
||||
if enemyOccupiedTiles.has(path[i+1]+Vector2(0,0)) or enemyOccupiedTiles.has(path[i+1]+Vector2(1,0)) or enemyOccupiedTiles.has(path[i+1]+Vector2(0,1)) or enemyOccupiedTiles.has(path[i+1]+Vector2(1,1)):
|
||||
return false
|
||||
else:
|
||||
if enemyOccupiedTiles.has(path[i+1]):
|
||||
return false
|
||||
if apCost > unit.moveAp+unit.ap:
|
||||
return false
|
||||
if unit.moveAp < apCost:
|
||||
unit.ap -= (apCost-unit.moveAp)
|
||||
unit.moveAp = 0
|
||||
else:
|
||||
unit.moveAp -= apCost
|
||||
unit.coords = path[-1]
|
||||
for boardUnit in boardUnits:
|
||||
if boardUnit.id == unit.id:
|
||||
boardUnit.coords = unit.coords
|
||||
print(path," NEXT ",unit.coords)
|
||||
return [path, apCost]
|
||||
# return validated path and ap and then execute it
|
||||
|
||||
func getUnitById(unitId):
|
||||
for unit in boardUnits:
|
||||
if unit.id == unitId:
|
||||
return unit
|
||||
return null
|
||||
|
||||
func getOccupiedTiles(forUnit):#looks into boardUnits to find their position and adds each of them to the occupiedTiles array.
|
||||
var selectedFaction
|
||||
if forUnit == null:
|
||||
selectedFaction = "playerFaction"
|
||||
else:
|
||||
selectedFaction = forUnit.faction
|
||||
var occupiedTiles = []
|
||||
var enemyOccupiedTiles = []
|
||||
for unit in boardUnits:
|
||||
if unit != forUnit:
|
||||
if !unit.superUnit:
|
||||
occupiedTiles.append(unit.coords)
|
||||
else:
|
||||
occupiedTiles.append(Vector2(unit.coords.x, unit.coords.y))
|
||||
occupiedTiles.append(Vector2(unit.coords.x, unit.coords.y+1))
|
||||
occupiedTiles.append(Vector2(unit.coords.x+1, unit.coords.y))
|
||||
occupiedTiles.append(Vector2(unit.coords.x+1, unit.coords.y+1))
|
||||
if PlayerManager.checkdiplo(selectedFaction, unit.faction) == "enemies":
|
||||
if !unit.superUnit:
|
||||
enemyOccupiedTiles.append(unit.coords)
|
||||
else:
|
||||
enemyOccupiedTiles.append(Vector2(unit.coords.x, unit.coords.y))
|
||||
enemyOccupiedTiles.append(Vector2(unit.coords.x, unit.coords.y+1))
|
||||
enemyOccupiedTiles.append(Vector2(unit.coords.x+1, unit.coords.y))
|
||||
enemyOccupiedTiles.append(Vector2(unit.coords.x+1, unit.coords.y+1))
|
||||
return [occupiedTiles,enemyOccupiedTiles]
|
||||
|
||||
func addEnemyOccupiedTilesToMap(enemyOccupiedTiles):#this creates the tiles array and adds all the tile-dictionaries. Also sets ground-type.
|
||||
var mapTiles = tiles.duplicate(true)
|
||||
var currentX = 0
|
||||
for tile in enemyOccupiedTiles:
|
||||
mapTiles[tile.x][tile.y].type = "enemyOccupied"
|
||||
return mapTiles
|
||||
|
||||
|
||||
func requestTiles(unit):
|
||||
var newTiles = setVertices(addEnemyOccupiedTilesToMap(getOccupiedTiles(unit)[1]))
|
||||
var newSuperTiles = buildSuperTiles(setVertices(addEnemyOccupiedTilesToMap(getOccupiedTiles(unit)[1])))
|
||||
return [tileRect, newTiles, newSuperTiles]
|
||||
|
||||
func requestUnits():
|
||||
return boardUnits
|
||||
|
|
|
@ -1,11 +1,6 @@
|
|||
[gd_scene load_steps=16 format=2]
|
||||
[gd_scene load_steps=9 format=2]
|
||||
|
||||
[ext_resource path="res://region/Region.gd" type="Script" id=1]
|
||||
[ext_resource path="res://images/region/regiontiles.png" type="Texture" id=2]
|
||||
[ext_resource path="res://region/regionGround.gd" type="Script" id=3]
|
||||
[ext_resource path="res://army/Stack2x1.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://region/ressourcenodes/Mountain.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://region/building/Building.tscn" type="PackedScene" id=6]
|
||||
[ext_resource path="res://Camera2D.gd" type="Script" id=7]
|
||||
[ext_resource path="res://region/RegionUI.tscn" type="PackedScene" id=8]
|
||||
[ext_resource path="res://menues/smallbtn.tscn" type="PackedScene" id=9]
|
||||
|
@ -13,112 +8,10 @@
|
|||
[ext_resource path="res://menues/toggleResearch.gd" type="Script" id=11]
|
||||
[ext_resource path="res://menues/research.tscn" type="PackedScene" id=12]
|
||||
[ext_resource path="res://items/Item.tscn" type="PackedScene" id=13]
|
||||
[ext_resource path="res://region/MineSmall.tscn" type="PackedScene" id=14]
|
||||
|
||||
[sub_resource type="TileSet" id=1]
|
||||
0/name = "regiontiles.png 0"
|
||||
0/texture = ExtResource( 2 )
|
||||
0/tex_offset = Vector2( 0, 0 )
|
||||
0/modulate = Color( 1, 1, 1, 1 )
|
||||
0/region = Rect2( 128, 0, 128, 128 )
|
||||
0/tile_mode = 0
|
||||
0/occluder_offset = Vector2( 0, 0 )
|
||||
0/navigation_offset = Vector2( 0, 0 )
|
||||
0/shape_offset = Vector2( 0, 0 )
|
||||
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
0/shape_one_way = false
|
||||
0/shape_one_way_margin = 0.0
|
||||
0/shapes = [ ]
|
||||
0/z_index = 0
|
||||
1/name = "regiontiles.png 1"
|
||||
1/texture = ExtResource( 2 )
|
||||
1/tex_offset = Vector2( 0, 0 )
|
||||
1/modulate = Color( 1, 1, 1, 1 )
|
||||
1/region = Rect2( 480, 0, 128, 128 )
|
||||
1/tile_mode = 0
|
||||
1/occluder_offset = Vector2( 0, 0 )
|
||||
1/navigation_offset = Vector2( 0, 0 )
|
||||
1/shape_offset = Vector2( 0, 0 )
|
||||
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
1/shape_one_way = false
|
||||
1/shape_one_way_margin = 0.0
|
||||
1/shapes = [ ]
|
||||
1/z_index = 0
|
||||
2/name = "regiontiles.png 2"
|
||||
2/texture = ExtResource( 2 )
|
||||
2/tex_offset = Vector2( 0, 0 )
|
||||
2/modulate = Color( 1, 1, 1, 1 )
|
||||
2/region = Rect2( 224, 384, 128, 128 )
|
||||
2/tile_mode = 0
|
||||
2/occluder_offset = Vector2( 0, 0 )
|
||||
2/navigation_offset = Vector2( 0, 0 )
|
||||
2/shape_offset = Vector2( 0, 0 )
|
||||
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
2/shape_one_way = false
|
||||
2/shape_one_way_margin = 0.0
|
||||
2/shapes = [ ]
|
||||
2/z_index = 0
|
||||
3/name = "regiontiles.png 3"
|
||||
3/texture = ExtResource( 2 )
|
||||
3/tex_offset = Vector2( 0, 0 )
|
||||
3/modulate = Color( 1, 1, 1, 1 )
|
||||
3/region = Rect2( 0, 128, 128, 128 )
|
||||
3/tile_mode = 0
|
||||
3/occluder_offset = Vector2( 0, 0 )
|
||||
3/navigation_offset = Vector2( 0, 0 )
|
||||
3/shape_offset = Vector2( 0, 0 )
|
||||
3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
3/shape_one_way = false
|
||||
3/shape_one_way_margin = 0.0
|
||||
3/shapes = [ ]
|
||||
3/z_index = 0
|
||||
4/name = "regiontiles.png 4"
|
||||
4/texture = ExtResource( 2 )
|
||||
4/tex_offset = Vector2( 0, 0 )
|
||||
4/modulate = Color( 1, 1, 1, 1 )
|
||||
4/region = Rect2( 128, 128, 128, 128 )
|
||||
4/tile_mode = 0
|
||||
4/occluder_offset = Vector2( 0, 0 )
|
||||
4/navigation_offset = Vector2( 0, 0 )
|
||||
4/shape_offset = Vector2( 0, 0 )
|
||||
4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
4/shape_one_way = false
|
||||
4/shape_one_way_margin = 0.0
|
||||
4/shapes = [ ]
|
||||
4/z_index = 0
|
||||
|
||||
[node name="Region" type="Node2D"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="ground" type="TileMap" parent="."]
|
||||
tile_set = SubResource( 1 )
|
||||
cell_size = Vector2( 128, 128 )
|
||||
format = 1
|
||||
tile_data = PoolIntArray( -65537, 1, 0, -131072, 1, 0, -131071, 1, 0, -131070, 1, 0, -131069, 1, 0, -131068, 1, 0, -131067, 1, 0, -131066, 1, 0, -131065, 1, 0, -131064, 1, 0, -131063, 1, 0, -131062, 1, 0, -131061, 1, 0, -131060, 1, 0, -131059, 1, 0, -131058, 1, 0, -1, 1, 0, -65536, 1, 0, -65535, 1, 0, -65534, 1, 0, -65533, 1, 0, -65532, 1, 0, -65531, 1, 0, -65530, 1, 0, -65529, 1, 0, -65528, 1, 0, -65527, 1, 0, -65526, 1, 0, -65525, 1, 0, -65524, 1, 0, -65523, 1, 0, -65522, 1, 0, -65521, 1, 0, -65520, 1, 0, 65535, 1, 0, 0, 0, 0, 1, 0, 0, 2, 2, 0, 3, 2, 0, 4, 2, 0, 5, 2, 0, 6, 2, 0, 7, 2, 0, 8, 1, 0, 9, 1, 0, 10, 1, 0, 11, 1, 0, 12, 1, 0, 13, 1, 0, 14, 1, 0, 15, 1, 0, 16, 1, 0, 131071, 1, 0, 65536, 0, 0, 65537, 0, 0, 65538, 2, 0, 65539, 2, 0, 65540, 2, 0, 65541, 2, 0, 65542, 2, 0, 65543, 2, 0, 65544, 1, 0, 65545, 1, 0, 65546, 1, 0, 65547, 1, 0, 65548, 1, 0, 65549, 1, 0, 65550, 1, 0, 65551, 1, 0, 65552, 1, 0, 196607, 1, 0, 131072, 0, 0, 131073, 0, 0, 131074, 2, 0, 131075, 4, 0, 131076, 4, 0, 131077, 0, 0, 131078, 2, 0, 131079, 2, 0, 131080, 1, 0, 131081, 1, 0, 131082, 1, 0, 131083, 1, 0, 131084, 1, 0, 131085, 1, 0, 131086, 1, 0, 131087, 1, 0, 131088, 1, 0, 131089, 1, 0, 131090, 1, 0, 131091, 1, 0, 131092, 1, 0, 131093, 1, 0, 131094, 1, 0, 262143, 1, 0, 196608, 4, 0, 196609, 4, 0, 196610, 4, 0, 196611, 4, 0, 196612, 4, 0, 196613, 0, 0, 196614, 2, 0, 196615, 2, 0, 196616, 1, 0, 196617, 1, 0, 196618, 1, 0, 196619, 1, 0, 196620, 1, 0, 196621, 1, 0, 196622, 1, 0, 196623, 1, 0, 196625, 1, 0, 196626, 1, 0, 196627, 1, 0, 196628, 1, 0, 196629, 1, 0, 196630, 1, 0, 327678, 1, 0, 327679, 1, 0, 262144, 0, 0, 262145, 0, 0, 262146, 3, 0, 262147, 3, 0, 262148, 3, 0, 262149, 0, 0, 262150, 1, 0, 262151, 1, 0, 262152, 1, 0, 262153, 1, 0, 262154, 1, 0, 262155, 1, 0, 262156, 1, 0, 262157, 1, 0, 262158, 1, 0, 262159, 1, 0, 393214, 1, 0, 393215, 1, 0, 327680, 1, 0, 327681, 1, 0, 327682, 1, 0, 327683, 1, 0, 327684, 1, 0, 327685, 1, 0, 327686, 1, 0, 327687, 1, 0, 327688, 1, 0, 327689, 1, 0, 327690, 1, 0, 327692, 1, 0, 327693, 1, 0, 327694, 1, 0, 327695, 1, 0, 458750, 1, 0, 458751, 1, 0, 393216, 1, 0, 393217, 1, 0, 393218, 1, 0, 393219, 1, 0, 393220, 1, 0, 393221, 1, 0, 393222, 1, 0, 393223, 1, 0, 393224, 1, 0, 393225, 1, 0, 393226, 1, 0, 393227, 1, 0, 393228, 1, 0, 393229, 1, 0, 393230, 1, 0, 393231, 1, 0, 524287, 1, 0, 458752, 1, 0, 458753, 1, 0, 458754, 1, 0, 458755, 1, 0, 458756, 1, 0, 458757, 1, 0, 458758, 1, 0, 458759, 1, 0, 458760, 1, 0, 458761, 1, 0, 458762, 1, 0, 458763, 1, 0, 458764, 1, 0, 458765, 1, 0, 458766, 1, 0, 458767, 1, 0, 589823, 1, 0, 524288, 1, 0, 524289, 1, 0, 524290, 1, 0, 524291, 1, 0, 524292, 1, 0, 524293, 1, 0, 524294, 1, 0, 524295, 1, 0, 524296, 1, 0, 524297, 1, 0, 524298, 1, 0, 524299, 1, 0, 524300, 1, 0, 524301, 1, 0, 524302, 1, 0, 524303, 1, 0, 655359, 1, 0, 589824, 1, 0, 589825, 1, 0, 589826, 1, 0, 589827, 1, 0, 589828, 1, 0, 589829, 1, 0, 589831, 1, 0, 589832, 1, 0, 589833, 1, 0, 589834, 1, 0, 589835, 1, 0, 655367, 1, 0 )
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="units" type="Node" parent="ground"]
|
||||
|
||||
[node name="Stack" parent="ground/units" instance=ExtResource( 4 )]
|
||||
position = Vector2( 128, 256 )
|
||||
|
||||
[node name="ressources" type="Node" parent="ground"]
|
||||
|
||||
[node name="Mountain" parent="ground/ressources" instance=ExtResource( 5 )]
|
||||
position = Vector2( 256, 768 )
|
||||
|
||||
[node name="buildings" type="Node" parent="ground"]
|
||||
|
||||
[node name="Node2D" parent="ground/buildings" instance=ExtResource( 6 )]
|
||||
position = Vector2( 730, 700 )
|
||||
|
||||
[node name="mine" type="Node2D" parent="ground/buildings"]
|
||||
position = Vector2( 574, 569 )
|
||||
|
||||
[node name="MineSmall" parent="ground/buildings/mine" instance=ExtResource( 14 )]
|
||||
position = Vector2( 1, 0 )
|
||||
scale = Vector2( 0.427155, 0.427155 )
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
current = true
|
||||
drag_margin_left = 0.0
|
||||
|
|
Loading…
Reference in New Issue