Added basic region pathfinfing networking, transfering region info such as tiles and units works, but no moves can be requested yet.
This commit is contained in:
parent
5c23804b71
commit
1a7ff9cd96
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source_md5="60fad784db3412e499a61e159fb0ab54"
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dest_md5="8f21de330736bfda6b5c832cb18acbb8"
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source_md5="97cea05c45971cc8ae3f0dbb70b26d39"
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dest_md5="e9948a9e9f2c54d77ffbc60b4cf29da7"
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source_md5="4649619802d7e43bcb178d0ca22d8f87"
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source_md5="f2f86a04a5e4e9f760d7a35d7a636bd9"
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dest_md5="93f1454ca0c6306e7a64849450c73751"
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source_md5="e9ff5f579208eb30fd1830c6d95b8da7"
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dest_md5="b04a777d7a1923a84af05ebf47a14ddf"
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@ -18,8 +18,9 @@ signal server_disconnected
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func _ready():
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get_tree().connect('network_peer_disconnected', self, '_on_player_disconnected')
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get_tree().connect('network_peer_connected', self, '_on_player_connected')
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connect_to_server("name","","")
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yield(get_tree().create_timer(1),"timeout")
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rpc_id(1, 'TESTFUNCTION', "TEST TEST TEST")
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func connect_to_server(playerName,pw,serverpassword):
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self.serverpassword = serverpassword
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@ -33,7 +34,6 @@ func connect_to_server(playerName,pw,serverpassword):
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# PlayerManager.authcache['password']=pw
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# PlayerManager.authcache['playername']=playerName
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func _connected_to_server():
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var local_player_id = get_tree().get_network_unique_id()
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players[local_player_id] = self_data
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@ -44,7 +44,6 @@ func _connected_to_server():
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rpc_id(1, '_request_auth', local_player_id, self_data)# anstatt playerName und pw -> self_data
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rpc('_send_player_info', local_player_id, self_data) # requests all player in the current session
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func _on_player_disconnected(id):
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players.erase(id)
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PlayerManager.player_disconnected(id)
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@ -232,13 +232,13 @@ func _load_worldmap():
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func requestTiles(unit = null):
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print("a")
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rpc_id(1, 'requestTiles', unit)
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signal receiveTiles
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func receiveTiles(bundledTileStuff):
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remote func receiveTiles(bundledTileStuff):
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var newTileRect = bundledTileStuff[0]
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var newTiles = bundledTileStuff[1]
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var newSuperTiles = bundledTileStuff[2]
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@ -249,19 +249,5 @@ func requestUnits():
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signal receiveUnits
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func receiveUnits(newBoardUnits):
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var boardUnits = newBoardUnits
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for child in $TileMap/Units.get_children():
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child.queue_free()
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var boardUnitsIndex = 0
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for unit in boardUnits:
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var newUnit
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if unit.superUnit:
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newUnit = (load("res://SuperUnit.tscn")).instance()
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else:
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newUnit = (load("res://Unit.tscn")).instance()
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newUnit.boardUnitsIndex = boardUnitsIndex
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$TileMap/Units.add_child(newUnit)
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newUnit.on_ready()
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boardUnitsIndex +=1
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remote func receiveUnits(newBoardUnits):
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emit_signal("receiveUnits", newBoardUnits)
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@ -0,0 +1,102 @@
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extends Node2D
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var red = Color( 1, 0, 0, 1 )
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var yellow = Color( 1, 1, 0, 1 )
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var blue = Color( 0, 1, 1, 1 )
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var route1 = []#blue line
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var route2 = []#yellow line
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var route3 = []#redline
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var vertices1 = []#blue line
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var vertices2 = []#yellow line
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var vertices3 = []#redline
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func _ready():#this sets colors to the different lines
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$Line1.default_color = blue
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$Line2.default_color = yellow
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$Line3.default_color = red
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func drawAdvancedLine(route, vertices, unitAp, unitMoveAp):#this creates the seperate lines and draws them
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route1 = []
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route2 = []
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route3 = []
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vertices1 = []
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vertices2 = []
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vertices3 = []
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#blue
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route1 = route.duplicate()
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vertices1 = vertices.duplicate()
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while addUpArray(vertices1) > unitMoveAp:
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route1.pop_back()
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vertices1.pop_back()
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#yellow
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route2 = route.duplicate()
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vertices2 = vertices.duplicate()
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while addUpArray(vertices2) > unitMoveAp+unitAp:
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route2.pop_back()
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vertices2.pop_back()
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#red
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route3 = route.duplicate()
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vertices3 = vertices.duplicate()
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subtractPaths(route3, route2)
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subtractPaths(route2, route1)
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$Line1.points = convertMapRouteToWorldRoute(route1)
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$Line2.points = convertMapRouteToWorldRoute(route2)
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$Line3.points = convertMapRouteToWorldRoute(route3)
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func addUpArray(array):#this adds up each int in an array. useful for calculating total distance.
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var total = 0
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for number in array:
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total += number
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return(total)
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func convertMapRouteToWorldRoute(route):#this uses the map_to_world function on each coord of a route
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var returnRoute = []
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for point in route:
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returnRoute.append(get_parent().map_to_world(point)+Vector2(32,32))
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return(returnRoute)
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func subtractPaths(path1, path2):#this produces a path1 that only overlaps path2 in their first coord. Or something.
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var lastDuplicateValue
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for value in path2:
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path1.erase(value)
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lastDuplicateValue = value
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if lastDuplicateValue != null:
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path1.push_front(lastDuplicateValue)
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return path1
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func drawAdvancedSuperLine(route, vertices, unitAp, unitMoveAp):#this creates the seperate lines and draws them
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route1 = []
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route2 = []
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route3 = []
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vertices1 = []
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vertices2 = []
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vertices3 = []
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#blue
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route1 = route.duplicate()
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vertices1 = vertices.duplicate()
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while addUpArray(vertices1) > unitMoveAp:
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route1.pop_back()
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vertices1.pop_back()
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#yellow
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route2 = route.duplicate()
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vertices2 = vertices.duplicate()
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while addUpArray(vertices2) > unitMoveAp+unitAp:
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route2.pop_back()
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vertices2.pop_back()
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#red
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route3 = route.duplicate()
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vertices3 = vertices.duplicate()
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subtractPaths(route3, route2)
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subtractPaths(route2, route1)
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$Line1.points = convertSuperMapRouteToWorldRoute(route1)
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$Line2.points = convertSuperMapRouteToWorldRoute(route2)
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$Line3.points = convertSuperMapRouteToWorldRoute(route3)
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func convertSuperMapRouteToWorldRoute(route):#this uses the map_to_world function on each coord of a route
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var returnRoute = []
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for point in route:
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returnRoute.append(get_parent().map_to_world(point)+Vector2(64,64))
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return(returnRoute)
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@ -17,24 +17,26 @@ var routeVertices
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var hoveredCoords
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func _ready():#this mostly just builds a bunch of stuff
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yield(get_tree().create_timer(0.01), "timeout")
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WorldManager.connect("receiveTiles", self, "receiveTiles")
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WorldManager.connect("receiveUnits", self, "receiveUnits")
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yield(get_tree().create_timer(1), "timeout")
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buildWorld()
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func buildWorld():
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requestTiles()
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requestUnits()
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$TileMap.buildTileMap(tiles)
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func requestTiles(unit = null):
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rpc_id(1, 'requestTiles', unit, self)
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WorldManager.requestTiles(unit)
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func receiveTiles(newTileRect, newTiles, newSuperTiles):
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tileRect = tileRect
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tileRect = newTileRect
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tiles = newTiles
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superTiles = newSuperTiles
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$TileMap.buildTileMap(tiles)
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func requestUnits():
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rpc_id(1, 'requestUnits', self)
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WorldManager.requestUnits()
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func receiveUnits(newBoardUnits):
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boardUnits = newBoardUnits
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for unit in boardUnits:
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var newUnit
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if unit.superUnit:
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newUnit = (load("res://SuperUnit.tscn")).instance()
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newUnit = (load("res://region/SuperUnit.tscn")).instance()
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else:
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newUnit = (load("res://Unit.tscn")).instance()
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newUnit = (load("res://region/Unit.tscn")).instance()
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newUnit.boardUnitsIndex = boardUnitsIndex
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$TileMap/Units.add_child(newUnit)
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newUnit.on_ready()
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# print("region ",boardUnits)
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# print("server ",server.boardUnits)
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if selectedUnit != null:
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if event is InputEventMouseButton and Input.is_action_just_released("left_click"):
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if event is InputEventMouseButton and Input.is_action_just_released("ui_left_mouse_button"):
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if !selectedUnit.superUnit:
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clickPath()
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else:
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clickSuperPath()
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if event is InputEventMouseMotion:
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if true:
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hoveredCoords = event.position
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hoveredCoords = (self.make_input_local(event)).position
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if !selectedUnit.superUnit:
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hoverPath()
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else:
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@ -109,7 +111,7 @@ func clickPath():#this finalizes the selected path while calculating ap and new
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func hoverPath(coord = hoveredCoords):#this gets the hovered tile and tells the pathfinding to make the path and tells the line to draw the returned path
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if selectedUnit !=null and coord != null:
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coord = $ground.world_to_map(hoveredCoords)
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coord = $TileMap.world_to_map(hoveredCoords)
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coord.x=clamp(coord.x,0,tileRect.x-1)
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coord.y=clamp(coord.y,0,tileRect.y-1)
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if animationInProgress == false:# and occupiedTiles.has(coord) == false: #might be buggy
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@ -130,7 +132,7 @@ func executePath(route, vertices):#this takes the current selected route and tel
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rpc_id(1, 'moveUnit', route, selectedUnit.id)
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var convertedRoute = []
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for coords in route:
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convertedRoute.append($ground.map_to_world(coords))
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convertedRoute.append($TileMap.map_to_world(coords))
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selectedNode.moveOnPath(convertedRoute)
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animationInProgress = true
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clearPathingInfo()
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a.append(1)
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func hoverSuperPath(coord = hoveredCoords):
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coord = $ground.world_to_map(hoveredCoords+Vector2(-32,-32))
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coord = $TileMap.world_to_map(hoveredCoords+Vector2(-32,-32))
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coord.x=clamp(coord.x,0,tileRect.x-2)
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coord.y=clamp(coord.y,0,tileRect.y-2)
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if animationInProgress == false:# and occupiedTiles.has(coord) == false: #might be buggy
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@ -376,7 +378,7 @@ func executeSuperPath(route, vertices):#this takes the current selected route an
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rpc_id(1, 'moveUnit', route, selectedUnit.id)
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var convertedRoute = []
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for coords in route:
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convertedRoute.append($ground.map_to_world(coords))
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convertedRoute.append($TileMap.map_to_world(coords))
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selectedNode.moveOnPath(convertedRoute)
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animationInProgress = true
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clearPathingInfo()
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File diff suppressed because one or more lines are too long
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[gd_resource type="TileSet" load_steps=4 format=2]
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[ext_resource path="res://region/Unbenannt - Kopie - Kopie - Kopie - Kopie.png" type="Texture" id=1]
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[ext_resource path="res://region/Unbenannt.png" type="Texture" id=2]
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[ext_resource path="res://region/Unbenannt - Kopie - Kopie - Kopie - Kopie - Kopie.png" type="Texture" id=3]
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[resource]
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0/name = "Unbenannt.png 0"
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0/texture = ExtResource( 2 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 0, 0, 64, 64 )
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0/tile_mode = 0
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shape_offset = Vector2( 0, 0 )
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0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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0/shape_one_way = false
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0/shape_one_way_margin = 0.0
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0/shapes = [ ]
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0/z_index = 0
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4/name = "Unbenannt - Kopie - Kopie - Kopie - Kopie.png 4"
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4/texture = ExtResource( 1 )
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4/tex_offset = Vector2( 0, 0 )
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4/modulate = Color( 1, 1, 1, 1 )
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4/region = Rect2( 0, 0, 64, 64 )
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4/tile_mode = 0
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4/occluder_offset = Vector2( 0, 0 )
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4/navigation_offset = Vector2( 0, 0 )
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4/shape_offset = Vector2( 0, 0 )
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4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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4/shape_one_way = false
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4/shape_one_way_margin = 0.0
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4/shapes = [ ]
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4/z_index = 0
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5/name = "Unbenannt - Kopie - Kopie - Kopie - Kopie - Kopie.png 5"
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5/texture = ExtResource( 3 )
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5/tex_offset = Vector2( 0, 0 )
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5/modulate = Color( 1, 1, 1, 1 )
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5/region = Rect2( 0, 0, 64, 64 )
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5/tile_mode = 0
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5/occluder_offset = Vector2( 0, 0 )
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5/navigation_offset = Vector2( 0, 0 )
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5/shape_offset = Vector2( 0, 0 )
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5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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5/shape_one_way = false
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5/shape_one_way_margin = 0.0
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5/shapes = [ ]
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5/z_index = 0
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extends Sprite
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signal positionReached
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var Route
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signal pathAnimationCompleted
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signal unitSelected(unit)
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var isSelected = false
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var isMoving = false
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var boardUnitsIndex
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onready var region = get_parent().get_parent().get_parent()
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func on_ready():#this connects the unit to the main node using signals
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connect("unitSelected",region, "unitSelectedMethod")
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connect("pathAnimationCompleted",region, "_on_pathAnimationCompleted")
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snapToPosition()
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if region.boardUnits[boardUnitsIndex].faction == "enemyFaction":
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modulate = Color(1,0,0,1)
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if region.boardUnits[boardUnitsIndex].faction == "allyFaction":
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modulate = Color(0,1,0,1)
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# emit_signal("pathAnimationCompleted")
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func snapToPosition():
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self.position = get_parent().get_parent().map_to_world(region.boardUnits[boardUnitsIndex].coords)
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var undertiles = []
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undertiles.append(Vector2(region.boardUnits[boardUnitsIndex].coords.x,region.boardUnits[boardUnitsIndex].coords.y))
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undertiles.append(Vector2(region.boardUnits[boardUnitsIndex].coords.x,region.boardUnits[boardUnitsIndex].coords.y+1))
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undertiles.append(Vector2(region.boardUnits[boardUnitsIndex].coords.x+1,region.boardUnits[boardUnitsIndex].coords.y))
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undertiles.append(Vector2(region.boardUnits[boardUnitsIndex].coords.x+1,region.boardUnits[boardUnitsIndex].coords.y+1))
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# unitCurrentUndertiles = undertiles
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pass
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func _input(event):#this selects unit and signals the selected node to the main node
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if event is InputEventMouseButton and Input.is_action_just_released("ui_right_mouse_button")and isMoving==false:
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var localEvent = (self.make_input_local(event))
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if isSelected== true:
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emit_signal("unitSelected",null)
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isSelected = false
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if localEvent.position.x > 0 and localEvent.position.y > 0 and localEvent.position.x < self.position.x + 128 and localEvent.position.y < self.position.y + 128:
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print("superunit")
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if isSelected== false:
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emit_signal("unitSelected",self)
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isSelected = true
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return
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func moveOnPath(route:Array):#this coordinates the movement/animation
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isMoving=true
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var indexPosition = 0
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for coords in route:
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if route[0] == coords:
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var t = Transform2D()
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t.origin = coords
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else:
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moveTo(route[indexPosition],coords)
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yield(self,"positionReached")
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indexPosition+=1
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emit_signal("pathAnimationCompleted")
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isMoving = false
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var speed =4
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onready var motion = Vector2(0,0)
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func moveTo(start:Vector2, destination:Vector2):#this does a step of the movement/animation. coordinated by moveOnPath
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var travel = destination-start
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motion = travel*speed
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yield(get_tree().create_timer(travel.length()/motion.length()), "timeout")
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motion= Vector2(0,0)
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var t = Transform2D()
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t.origin = destination
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transform = t
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emit_signal("positionReached")
|
||||
# unitCurrentPosition=GlobalTileMap.world_to_map(destination)
|
||||
snapToPosition()
|
||||
|
||||
func _physics_process(delta):
|
||||
position += motion*delta
|
|
@ -0,0 +1,12 @@
|
|||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://region/SuperUnit.gd" type="Script" id=1]
|
||||
[ext_resource path="res://icon.png" type="Texture" id=2]
|
||||
|
||||
[node name="Sprite" type="Sprite"]
|
||||
scale = Vector2( 2, 2 )
|
||||
z_index = 1
|
||||
z_as_relative = false
|
||||
texture = ExtResource( 2 )
|
||||
centered = false
|
||||
script = ExtResource( 1 )
|
|
@ -0,0 +1,22 @@
|
|||
extends TileMap
|
||||
var mountainTiles = []
|
||||
var roadTiles = []
|
||||
|
||||
func buildTileMap(tiles):#this builds the tilemap by looking up on the special tile arrays whether a tile belongs to a special category (road/mountain etc) if not the tile is grass
|
||||
var x=0
|
||||
for column in tiles:
|
||||
var y=0
|
||||
for tile in column:
|
||||
if tile.type == "mountain":
|
||||
set_cell(x,y,4)
|
||||
elif tile.type == "road":
|
||||
set_cell(x,y,5)
|
||||
else:
|
||||
set_cell(x, y, 0)
|
||||
y += 1
|
||||
x += 1
|
||||
|
||||
func setTerrain():#this sets the special tile arrays to what is placed on the tilemap
|
||||
roadTiles= get_used_cells_by_id(5)
|
||||
mountainTiles = get_used_cells_by_id(4)
|
||||
pass
|
Binary file not shown.
After Width: | Height: | Size: 4.5 KiB |
|
@ -0,0 +1,35 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
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type="StreamTexture"
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||||
path="res://.import/Unbenannt - Kopie - Kopie - Kopie - Kopie - Kopie.png-25669cdb99469b4149cec015f84e52b1.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://region/Unbenannt - Kopie - Kopie - Kopie - Kopie - Kopie.png"
|
||||
dest_files=[ "res://.import/Unbenannt - Kopie - Kopie - Kopie - Kopie - Kopie.png-25669cdb99469b4149cec015f84e52b1.stex" ]
|
||||
|
||||
[params]
|
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|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
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compress/normal_map=0
|
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flags/repeat=0
|
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flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
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After Width: | Height: | Size: 4.4 KiB |
|
@ -0,0 +1,35 @@
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|||
[remap]
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|
||||
importer="texture"
|
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type="StreamTexture"
|
||||
path="res://.import/Unbenannt - Kopie - Kopie - Kopie - Kopie.png-9720aced28368a22298ccaf2a68942cc.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://region/Unbenannt - Kopie - Kopie - Kopie - Kopie.png"
|
||||
dest_files=[ "res://.import/Unbenannt - Kopie - Kopie - Kopie - Kopie.png-9720aced28368a22298ccaf2a68942cc.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
Binary file not shown.
After Width: | Height: | Size: 4.4 KiB |
|
@ -0,0 +1,35 @@
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|||
[remap]
|
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|
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importer="texture"
|
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type="StreamTexture"
|
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path="res://.import/Unbenannt - Kopie - Kopie - Kopie.png-87c11b1469a9d84d4f76a51d1203572a.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
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||||
|
||||
[deps]
|
||||
|
||||
source_file="res://region/Unbenannt - Kopie - Kopie - Kopie.png"
|
||||
dest_files=[ "res://.import/Unbenannt - Kopie - Kopie - Kopie.png-87c11b1469a9d84d4f76a51d1203572a.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
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compress/normal_map=0
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||||
flags/repeat=0
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flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
Binary file not shown.
After Width: | Height: | Size: 4.4 KiB |
|
@ -0,0 +1,35 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/Unbenannt - Kopie - Kopie.png-efca2ee418235964b71d2c06816282db.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://region/Unbenannt - Kopie - Kopie.png"
|
||||
dest_files=[ "res://.import/Unbenannt - Kopie - Kopie.png-efca2ee418235964b71d2c06816282db.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
Binary file not shown.
After Width: | Height: | Size: 4.4 KiB |
|
@ -0,0 +1,35 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/Unbenannt - Kopie.png-039fc52b1d6966267896d4c3bf84548a.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://region/Unbenannt - Kopie.png"
|
||||
dest_files=[ "res://.import/Unbenannt - Kopie.png-039fc52b1d6966267896d4c3bf84548a.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
Binary file not shown.
After Width: | Height: | Size: 3.6 KiB |
|
@ -0,0 +1,35 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/Unbenannt.png-33f6792a5bb8046827aa692c8732e313.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://region/Unbenannt.png"
|
||||
dest_files=[ "res://.import/Unbenannt.png-33f6792a5bb8046827aa692c8732e313.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
|
@ -0,0 +1,64 @@
|
|||
extends Sprite
|
||||
|
||||
signal positionReached
|
||||
var Route
|
||||
signal pathAnimationCompleted
|
||||
signal unitSelected(unit)
|
||||
var isSelected = false
|
||||
var isMoving = false
|
||||
var boardUnitsIndex
|
||||
onready var region = get_parent().get_parent().get_parent()
|
||||
|
||||
func on_ready():#this connects the unit to the main node using signals
|
||||
connect("unitSelected",region, "unitSelectedMethod")
|
||||
connect("pathAnimationCompleted",region, "_on_pathAnimationCompleted")
|
||||
snapToPosition()
|
||||
if region.boardUnits[boardUnitsIndex].faction == "enemyFaction":
|
||||
modulate = Color(1,0,0,1)
|
||||
if region.boardUnits[boardUnitsIndex].faction == "allyFaction":
|
||||
modulate = Color(0,1,0,1)
|
||||
# emit_signal("pathAnimationCompleted")
|
||||
|
||||
func snapToPosition():
|
||||
self.position = get_parent().get_parent().map_to_world(region.boardUnits[boardUnitsIndex].coords)
|
||||
|
||||
func _input(event):#this selects unit and signals the selected node to the main node
|
||||
if event is InputEventMouseButton and Input.is_action_just_released("ui_right_mouse_button")and isMoving==false:
|
||||
var localEvent = (self.make_input_local(event))
|
||||
if isSelected== true:
|
||||
emit_signal("unitSelected",null)
|
||||
isSelected = false
|
||||
elif event.position.x > 0 and localEvent.position.y > 0 and localEvent.position.x < self.position.x + 64 and localEvent.position.y < self.position.y + 64:
|
||||
emit_signal("unitSelected",self)
|
||||
isSelected = true
|
||||
return
|
||||
|
||||
func moveOnPath(route:Array):#this coordinates the movement/animation
|
||||
isMoving=true
|
||||
var indexPosition = 0
|
||||
for coords in route:
|
||||
if route[0] == coords:
|
||||
var t = Transform2D()
|
||||
t.origin = coords
|
||||
else:
|
||||
moveTo(route[indexPosition],coords)
|
||||
yield(self,"positionReached")
|
||||
indexPosition+=1
|
||||
emit_signal("pathAnimationCompleted")
|
||||
isMoving = false
|
||||
snapToPosition()
|
||||
|
||||
var speed =4
|
||||
onready var motion = Vector2(0,0)
|
||||
|
||||
func moveTo(start:Vector2, destination:Vector2):#this does a step of the movement/animation. coordinated by moveOnPath
|
||||
var travel = destination-start
|
||||
motion = travel*speed
|
||||
yield(get_tree().create_timer(travel.length()/motion.length()), "timeout")
|
||||
motion= Vector2(0,0)
|
||||
position = destination
|
||||
emit_signal("positionReached")
|
||||
|
||||
func _physics_process(delta):
|
||||
# print(position)
|
||||
position += motion*delta
|
|
@ -0,0 +1,11 @@
|
|||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://region/Unit.gd" type="Script" id=1]
|
||||
[ext_resource path="res://icon.png" type="Texture" id=2]
|
||||
|
||||
[node name="Unit" type="Sprite"]
|
||||
z_index = 1
|
||||
z_as_relative = false
|
||||
texture = ExtResource( 2 )
|
||||
centered = false
|
||||
script = ExtResource( 1 )
|
|
@ -16,6 +16,10 @@ signal server_disconnected
|
|||
func _ready():
|
||||
get_tree().connect('network_peer_disconnected', self, '_on_player_disconnected')
|
||||
get_tree().connect('network_peer_connected', self, '_on_player_connected')
|
||||
create_server()
|
||||
|
||||
remote func TESTFUNCTION(string):
|
||||
print(string)
|
||||
|
||||
remote func checkServerPassword(serverPassword):
|
||||
if (serverPassword=="myPW"):
|
||||
|
@ -54,8 +58,9 @@ func firstStart():
|
|||
# file.close()
|
||||
|
||||
func _on_player_disconnected(id):
|
||||
players.erase(id)
|
||||
PlayerManager.player_disconnected(id)
|
||||
pass
|
||||
# players.erase(id)
|
||||
# PlayerManager.player_disconnected(id)
|
||||
|
||||
func _on_player_connected(connected_player_id):
|
||||
print(">>>>>>>>>>> on player connected <<<<<<<<<<<<< ", connected_player_id)
|
||||
|
|
|
@ -129,8 +129,9 @@ func identifyPlayer(playerName, pw = ''): # get the data from the json file
|
|||
|
||||
|
||||
func player_disconnected(id):
|
||||
if clients_factions[id]:
|
||||
clients_factions.erase(id)
|
||||
pass
|
||||
# if clients_factions[id]:
|
||||
# clients_factions.erase(id)
|
||||
|
||||
|
||||
remote func receiveAuth(response):
|
||||
|
|
|
@ -201,12 +201,18 @@ remote func settle(tile, army, ascending): #if ascending, the cheapest ressource
|
|||
var finish = buildingtime + ['turn']
|
||||
|
||||
var regions = {}
|
||||
|
||||
func _ready():
|
||||
var newRegion = load("res://region/Region.gd")
|
||||
regions["123"] = newRegion
|
||||
var newRegion = load("res://region/Region.gd").new()
|
||||
newRegion.buildWorld()
|
||||
regions[123] = newRegion
|
||||
|
||||
func requestTiles(unit,regionId = 123):
|
||||
rpc_id(1, 'requestTiles',regions["123"].requestTiles())
|
||||
remote func requestTiles(unit,regionId = 123):
|
||||
var clientId = get_tree().get_rpc_sender_id()
|
||||
var tileStuff = regions[regionId].requestTiles(unit)
|
||||
rpc_id(clientId, 'receiveTiles', tileStuff)
|
||||
|
||||
func requestUnits(regionId = 123):
|
||||
rpc_id(1, 'requestUnits', regions["123"].requestUnits())
|
||||
remote func requestUnits(regionId = 123):
|
||||
var clientId = get_tree().get_rpc_sender_id()
|
||||
var boardUnits = regions[regionId].requestUnits()
|
||||
rpc_id(clientId, 'receiveUnits', boardUnits)
|
||||
|
|
|
@ -26,9 +26,6 @@ margin_top = -2.96259
|
|||
margin_right = 1919.0
|
||||
margin_bottom = 1021.04
|
||||
alignment = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer"]
|
||||
margin_top = 203.0
|
||||
|
|
|
@ -337,10 +337,10 @@ func addEnemyOccupiedTilesToMap(enemyOccupiedTiles):#this creates the tiles arra
|
|||
return mapTiles
|
||||
|
||||
|
||||
func requestTiles(unit, clientID):
|
||||
func requestTiles(unit):
|
||||
var newTiles = setVertices(addEnemyOccupiedTilesToMap(getOccupiedTiles(unit)[1]))
|
||||
var newSuperTiles = buildSuperTiles(setVertices(addEnemyOccupiedTilesToMap(getOccupiedTiles(unit)[1])))
|
||||
return [tileRect, newTiles, newSuperTiles]
|
||||
|
||||
func requestUnits(clientID):
|
||||
func requestUnits():
|
||||
return boardUnits
|
||||
|
|
Loading…
Reference in New Issue