From ecea5364f1bf0e1e6dd553c52c4122affd006c39 Mon Sep 17 00:00:00 2001
From: SmallJoker <SmallJoker@users.noreply.github.com>
Date: Sat, 7 Jul 2018 03:08:36 +0200
Subject: [PATCH] Update carts from boost_cart
Better pathfinder algorithm, allows tuning the lag spike compensation.
Smoother movement (when it's laggy).
Set the player animation to stand on attach.
Remove driver when they leave.
Only update velocity when it's necessary.
---
mods/carts/cart_entity.lua | 54 ++++++++++++++++++++++++++++----------
mods/carts/functions.lua | 48 ++++++++++++++++++++++-----------
mods/carts/init.lua | 2 ++
3 files changed, 74 insertions(+), 30 deletions(-)
diff --git a/mods/carts/cart_entity.lua b/mods/carts/cart_entity.lua
index 434ea94..38337db 100644
--- a/mods/carts/cart_entity.lua
+++ b/mods/carts/cart_entity.lua
@@ -27,6 +27,10 @@ function cart_entity:on_rightclick(clicker)
elseif not self.driver then
self.driver = player_name
carts:manage_attachment(clicker, self.object)
+
+ -- player_api does not update the animation
+ -- when the player is attached, reset to default animation
+ player_api.set_animation(clicker, "stand")
end
end
@@ -36,7 +40,7 @@ function cart_entity:on_activate(staticdata, dtime_s)
return
end
local data = minetest.deserialize(staticdata)
- if not data or type(data) ~= "table" then
+ if type(data) ~= "table" then
return
end
self.railtype = data.railtype
@@ -52,6 +56,13 @@ function cart_entity:get_staticdata()
})
end
+-- 0.5.x and later: When the driver leaves
+function cart_entity:on_detach_child(child)
+ if child and child:get_player_name() == self.driver then
+ self.driver = nil
+ end
+end
+
function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
local pos = self.object:get_pos()
local vel = self.object:get_velocity()
@@ -82,7 +93,7 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,
local player = minetest.get_player_by_name(self.driver)
carts:manage_attachment(player, nil)
end
- for _,obj_ in ipairs(self.attached_items) do
+ for _, obj_ in ipairs(self.attached_items) do
if obj_ then
obj_:set_detach()
end
@@ -165,6 +176,7 @@ local function get_railparams(pos)
return carts.railparams[node.name] or {}
end
+local v3_len = vector.length
local function rail_on_step(self, dtime)
local vel = self.object:get_velocity()
if self.punched then
@@ -201,17 +213,23 @@ local function rail_on_step(self, dtime)
local stop_wiggle = false
if self.old_pos and same_dir then
- -- Detection for "skipping" nodes
- local found_path = carts:pathfinder(
- pos, self.old_pos, self.old_dir, ctrl, self.old_switch, self.railtype
+ -- Detection for "skipping" nodes (perhaps use average dtime?)
+ -- It's sophisticated enough to take the acceleration in account
+ local acc = self.object:get_acceleration()
+ local distance = dtime * (v3_len(vel) + 0.5 * dtime * v3_len(acc))
+
+ local new_pos, new_dir = carts:pathfinder(
+ pos, self.old_pos, self.old_dir, distance, ctrl,
+ self.old_switch, self.railtype
)
- if not found_path then
- -- No rail found: reset back to the expected position
- pos = vector.new(self.old_pos)
+ if new_pos then
+ -- No rail found: set to the expected position
+ pos = new_pos
update.pos = true
+ cart_dir = new_dir
end
- elseif self.old_pos and cart_dir.y ~= -1 and not self.punched then
+ elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
-- Stop wiggle
stop_wiggle = true
end
@@ -223,12 +241,14 @@ local function rail_on_step(self, dtime)
local dir, switch_keys = carts:get_rail_direction(
pos, cart_dir, ctrl, self.old_switch, self.railtype
)
+ local dir_changed = not vector.equals(dir, self.old_dir)
local new_acc = {x=0, y=0, z=0}
if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
vel = {x = 0, y = 0, z = 0}
local pos_r = vector.round(pos)
- if not carts:is_rail(pos_r, self.railtype) then
+ if not carts:is_rail(pos_r, self.railtype)
+ and self.old_pos then
pos = self.old_pos
elseif not stop_wiggle then
pos = pos_r
@@ -239,7 +259,7 @@ local function rail_on_step(self, dtime)
update.vel = true
else
-- Direction change detected
- if not vector.equals(dir, self.old_dir) then
+ if dir_changed then
vel = vector.multiply(dir, math.abs(vel.x + vel.z))
update.vel = true
if dir.y ~= self.old_dir.y then
@@ -291,7 +311,7 @@ local function rail_on_step(self, dtime)
end
self.object:set_acceleration(new_acc)
- self.old_pos = vector.new(pos)
+ self.old_pos = vector.round(pos)
if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
self.old_dir = vector.new(dir)
end
@@ -338,9 +358,15 @@ local function rail_on_step(self, dtime)
end
self.object:set_animation(anim, 1, 0)
- self.object:set_velocity(vel)
+ if update.vel then
+ self.object:set_velocity(vel)
+ end
if update.pos then
- self.object:set_pos(pos)
+ if dir_changed then
+ self.object:set_pos(pos)
+ else
+ self.object:move_to(pos)
+ end
end
-- call event handler
diff --git a/mods/carts/functions.lua b/mods/carts/functions.lua
index 8408cc1..a54b594 100644
--- a/mods/carts/functions.lua
+++ b/mods/carts/functions.lua
@@ -99,6 +99,16 @@ function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
right.z = -dir.x
end
+ local straight_priority = ctrl and dir.y ~= 0
+
+ -- Normal, to disallow rail switching up- & downhill
+ if straight_priority then
+ cur = self:check_front_up_down(pos, dir, true, railtype)
+ if cur then
+ return cur
+ end
+ end
+
if ctrl then
if old_switch == 1 then
left_check = false
@@ -106,14 +116,14 @@ function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
right_check = false
end
if ctrl.left and left_check then
- cur = carts:check_front_up_down(pos, left, false, railtype)
+ cur = self:check_front_up_down(pos, left, false, railtype)
if cur then
return cur, 1
end
left_check = false
end
if ctrl.right and right_check then
- cur = carts:check_front_up_down(pos, right, false, railtype)
+ cur = self:check_front_up_down(pos, right, false, railtype)
if cur then
return cur, 2
end
@@ -122,9 +132,11 @@ function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
end
-- Normal
- cur = carts:check_front_up_down(pos, dir, true, railtype)
- if cur then
- return cur
+ if not straight_priority then
+ cur = self:check_front_up_down(pos, dir, true, railtype)
+ if cur then
+ return cur
+ end
end
-- Left, if not already checked
@@ -158,33 +170,37 @@ function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
return {x=0, y=0, z=0}
end
-function carts:pathfinder(pos_, old_pos, old_dir, ctrl, pf_switch, railtype)
- if vector.equals(old_pos, pos_) then
- return true
- end
+function carts:pathfinder(pos_, old_pos, old_dir, distance, ctrl,
+ pf_switch, railtype)
local pos = vector.round(pos_)
+ if vector.equals(old_pos, pos) then
+ return
+ end
+
local pf_pos = vector.round(old_pos)
local pf_dir = vector.new(old_dir)
+ distance = math.min(carts.path_distance_max,
+ math.floor(distance + 1))
- for i = 1, 3 do
- pf_dir, pf_switch = carts:get_rail_direction(
- pf_pos, pf_dir, ctrl, pf_switch, railtype)
+ for i = 1, distance do
+ pf_dir, pf_switch = self:get_rail_direction(
+ pf_pos, pf_dir, ctrl, pf_switch or 0, railtype)
if vector.equals(pf_dir, {x=0, y=0, z=0}) then
-- No way forwards
- return false
+ return pf_pos, pf_dir
end
pf_pos = vector.add(pf_pos, pf_dir)
if vector.equals(pf_pos, pos) then
-- Success! Cart moved on correctly
- return true
+ return
end
end
- -- Cart not found
- return false
+ -- Not found. Put cart to predicted position
+ return pf_pos, pf_dir
end
function carts:register_rail(name, def_overwrite, railparams)
diff --git a/mods/carts/init.lua b/mods/carts/init.lua
index b2ba5f3..fe45303 100644
--- a/mods/carts/init.lua
+++ b/mods/carts/init.lua
@@ -7,6 +7,8 @@ carts.railparams = {}
carts.speed_max = 7
-- Set to -1 to disable punching the cart from inside (min = -1)
carts.punch_speed_max = 5
+-- Maximal distance for the path correction (for dtime peaks)
+carts.path_distance_max = 3
dofile(carts.modpath.."/functions.lua")