From beb0aefa2dd07a236741bb9a2d30a8b12943c868 Mon Sep 17 00:00:00 2001
From: Lejo <Lejo_1@web.de>
Date: Mon, 6 Jan 2020 22:16:33 +0100
Subject: [PATCH] Make can_interact_with_node() check for key group instead of
default:key
---
mods/default/craftitems.lua | 1 -
mods/default/functions.lua | 2 +-
2 files changed, 1 insertion(+), 2 deletions(-)
diff --git a/mods/default/craftitems.lua b/mods/default/craftitems.lua
index 045f745..923d754 100644
--- a/mods/default/craftitems.lua
+++ b/mods/default/craftitems.lua
@@ -148,7 +148,6 @@ end)
minetest.register_craftitem("default:skeleton_key", {
description = S("Skeleton Key"),
inventory_image = "default_key_skeleton.png",
- groups = {key = 1},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
diff --git a/mods/default/functions.lua b/mods/default/functions.lua
index 450984d..18ba561 100644
--- a/mods/default/functions.lua
+++ b/mods/default/functions.lua
@@ -639,7 +639,7 @@ function default.can_interact_with_node(player, pos)
-- Is player wielding the right key?
local item = player:get_wielded_item()
- if item:get_name() == "default:key" then
+ if minetest.get_item_group(item:get_name(), "key") == 1 then
local key_meta = item:get_meta()
if key_meta:get_string("secret") == "" then