From 794a436d86d0c5ab4540780ff569f2877452c89c Mon Sep 17 00:00:00 2001
From: ShadowNinja <shadowninja@minetest.net>
Date: Sat, 7 Mar 2015 21:26:55 -0500
Subject: [PATCH] Fix bucket code indentation

---
 mods/bucket/init.lua | 82 ++++++++++++++++++++++----------------------
 1 file changed, 41 insertions(+), 41 deletions(-)

diff --git a/mods/bucket/init.lua b/mods/bucket/init.lua
index 2bdb471..70a9772 100644
--- a/mods/bucket/init.lua
+++ b/mods/bucket/init.lua
@@ -103,55 +103,55 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
 end
 
 minetest.register_craftitem("bucket:bucket_empty", {
-    description = "Empty Bucket",
-    inventory_image = "bucket.png",
-    stack_max = 99,
-    liquids_pointable = true,
-    on_use = function(itemstack, user, pointed_thing)
-        -- Must be pointing to node
-        if pointed_thing.type ~= "node" then
-            return
-        end
-        -- Check if pointing to a liquid source
-        local node = minetest.get_node(pointed_thing.under)
-        local liquiddef = bucket.liquids[node.name]
-        local item_count = user:get_wielded_item():get_count()
+	description = "Empty Bucket",
+	inventory_image = "bucket.png",
+	stack_max = 99,
+	liquids_pointable = true,
+	on_use = function(itemstack, user, pointed_thing)
+		-- Must be pointing to node
+		if pointed_thing.type ~= "node" then
+			return
+		end
+		-- Check if pointing to a liquid source
+		local node = minetest.get_node(pointed_thing.under)
+		local liquiddef = bucket.liquids[node.name]
+		local item_count = user:get_wielded_item():get_count()
 
-        if liquiddef ~= nil
-        and liquiddef.itemname ~= nil
-        and node.name == liquiddef.source then
-            if check_protection(pointed_thing.under,
-                    user:get_player_name(),
-                    "take ".. node.name) then
-                return
-            end
+		if liquiddef ~= nil
+		and liquiddef.itemname ~= nil
+		and node.name == liquiddef.source then
+			if check_protection(pointed_thing.under,
+					user:get_player_name(),
+					"take ".. node.name) then
+				return
+			end
 
-            -- default set to return filled bucket
-            local giving_back = liquiddef.itemname
+			-- default set to return filled bucket
+			local giving_back = liquiddef.itemname
 
-            -- check if holding more than 1 empty bucket
-            if item_count > 1 then
+			-- check if holding more than 1 empty bucket
+			if item_count > 1 then
 
-                -- if space in inventory add filled bucked, otherwise drop as item
-                local inv = user:get_inventory()
-                if inv:room_for_item("main", {name=liquiddef.itemname}) then
-                    inv:add_item("main", liquiddef.itemname)
-                else
-                    local pos = user:getpos()
-                    pos.y = math.floor(pos.y + 0.5)
-                    core.add_item(pos, liquiddef.itemname)
-                end
+				-- if space in inventory add filled bucked, otherwise drop as item
+				local inv = user:get_inventory()
+				if inv:room_for_item("main", {name=liquiddef.itemname}) then
+					inv:add_item("main", liquiddef.itemname)
+				else
+					local pos = user:getpos()
+					pos.y = math.floor(pos.y + 0.5)
+					core.add_item(pos, liquiddef.itemname)
+				end
 
-                -- set to return empty buckets minus 1
-                giving_back = "bucket:bucket_empty "..tostring(item_count-1)
+				-- set to return empty buckets minus 1
+				giving_back = "bucket:bucket_empty "..tostring(item_count-1)
 
-            end
+			end
 
-            minetest.add_node(pointed_thing.under, {name="air"})
+			minetest.add_node(pointed_thing.under, {name="air"})
 
-            return ItemStack(giving_back)
-        end
-    end,
+			return ItemStack(giving_back)
+		end
+	end,
 })
 
 bucket.register_liquid(