From 7786f7f8b17c2d70cf21b35a1d14f3e33ecdbffd Mon Sep 17 00:00:00 2001
From: paramat <mat.gregory@virginmedia.com>
Date: Sun, 7 Jun 2015 02:59:35 +0100
Subject: [PATCH] Default/nodes: Match river_water post_effect_colour hue to
 that of new texture

---
 mods/default/nodes.lua | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua
index ed80263..31d61b5 100644
--- a/mods/default/nodes.lua
+++ b/mods/default/nodes.lua
@@ -1008,7 +1008,7 @@ minetest.register_node("default:river_water_source", {
 	liquid_viscosity = 1,
 	liquid_renewable = false,
 	liquid_range = 2,
-	post_effect_color = {a=120, r=30, g=60, b=90},
+	post_effect_color = {a=120, r=30, g=76, b=90},
 	groups = {water=3, liquid=3, puts_out_fire=1},
 })
 
@@ -1055,7 +1055,7 @@ minetest.register_node("default:river_water_flowing", {
 	liquid_viscosity = 1,
 	liquid_renewable = false,
 	liquid_range = 2,
-	post_effect_color = {a=120, r=30, g=60, b=90},
+	post_effect_color = {a=120, r=30, g=76, b=90},
 	groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
 })