From 6de625c67fb0705a30733581611338a51a62e263 Mon Sep 17 00:00:00 2001
From: Perttu Ahola <celeron55@gmail.com>
Date: Wed, 25 Jul 2012 15:14:36 +0300
Subject: [PATCH] Use improved inventory callbacks

---
 mods/default/init.lua | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/mods/default/init.lua b/mods/default/init.lua
index 7369a1e..690bb69 100644
--- a/mods/default/init.lua
+++ b/mods/default/init.lua
@@ -1184,7 +1184,7 @@ minetest.register_node("default:chest", {
 		minetest.log("action", player:get_player_name()..
 				" moves stuff to chest at "..minetest.pos_to_string(pos))
 	end,
-    on_metadata_inventory_take = function(pos, listname, index, count, player)
+    on_metadata_inventory_take = function(pos, listname, index, stack, player)
 		minetest.log("action", player:get_player_name()..
 				" takes stuff from chest at "..minetest.pos_to_string(pos))
 	end,
@@ -1249,7 +1249,7 @@ minetest.register_node("default:chest_locked", {
 		end
 		return stack:get_count()
 	end,
-    allow_metadata_inventory_take = function(pos, listname, index, count, player)
+    allow_metadata_inventory_take = function(pos, listname, index, stack, player)
 		local meta = minetest.env:get_meta(pos)
 		if not has_locked_chest_privilege(meta, player) then
 			minetest.log("action", player:get_player_name()..
@@ -1258,7 +1258,7 @@ minetest.register_node("default:chest_locked", {
 					minetest.pos_to_string(pos))
 			return 0
 		end
-		return count
+		return stack:get_count()
 	end,
 	on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
 		minetest.log("action", player:get_player_name()..
@@ -1268,7 +1268,7 @@ minetest.register_node("default:chest_locked", {
 		minetest.log("action", player:get_player_name()..
 				" moves stuff to locked chest at "..minetest.pos_to_string(pos))
 	end,
-    on_metadata_inventory_take = function(pos, listname, index, count, player)
+    on_metadata_inventory_take = function(pos, listname, index, stack, player)
 		minetest.log("action", player:get_player_name()..
 				" takes stuff from locked chest at "..minetest.pos_to_string(pos))
 	end,