From 5bd33df1a31d5b1eef4319476a2e0d16db59eb99 Mon Sep 17 00:00:00 2001
From: Perttu Ahola <celeron55@gmail.com>
Date: Fri, 30 Mar 2012 11:15:31 +0300
Subject: [PATCH] Add doors

---
 mods/doors/README.txt                 |  43 ++++++
 mods/doors/depends.txt                |   1 +
 mods/doors/init.lua                   | 205 ++++++++++++++++++++++++++
 mods/doors/textures/door_wood.png     | Bin 0 -> 166 bytes
 mods/doors/textures/door_wood_a.png   | Bin 0 -> 245 bytes
 mods/doors/textures/door_wood_a_r.png | Bin 0 -> 249 bytes
 mods/doors/textures/door_wood_b.png   | Bin 0 -> 216 bytes
 mods/doors/textures/door_wood_b_r.png | Bin 0 -> 216 bytes
 8 files changed, 249 insertions(+)
 create mode 100644 mods/doors/README.txt
 create mode 100644 mods/doors/depends.txt
 create mode 100644 mods/doors/init.lua
 create mode 100644 mods/doors/textures/door_wood.png
 create mode 100644 mods/doors/textures/door_wood_a.png
 create mode 100644 mods/doors/textures/door_wood_a_r.png
 create mode 100644 mods/doors/textures/door_wood_b.png
 create mode 100644 mods/doors/textures/door_wood_b_r.png

diff --git a/mods/doors/README.txt b/mods/doors/README.txt
new file mode 100644
index 0000000..7655e86
--- /dev/null
+++ b/mods/doors/README.txt
@@ -0,0 +1,43 @@
+Minetest 0.4 mod: doors
+========================
+
+License of source code:
+-----------------------
+Original license text:
+--    (c) 2011 Fernando Zapata
+--    Code licensed under GNU GPLv3
+--    Content licensed under CC BY-SA 3.0
+--    2012-01-08    11:03:57
+
+There has been unsuccesful attempts to contact the original author. Thus,
+based on the intentions of the author, it is assumed that this code is
+distributable and modifiable under GPLv2+later, under which Minetest is
+distributed.
+
+Modifications:
+  Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+http://www.gnu.org/licenses/gpl-2.0.html
+
+License of media (textures and sounds)
+--------------------------------------
+Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)                                 
+http://creativecommons.org/licenses/by-sa/3.0/
+
+Authors of media files
+-----------------------
+Everything not listed in here:
+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+From the original zlpdoors mod by Fernando Zapata:
+  door_wood_a.png
+  door_wood_a_r.png
+  door_wood_b.png
+  door_wood_b_r.png
+  door_wood.png
+  
diff --git a/mods/doors/depends.txt b/mods/doors/depends.txt
new file mode 100644
index 0000000..4ad96d5
--- /dev/null
+++ b/mods/doors/depends.txt
@@ -0,0 +1 @@
+default
diff --git a/mods/doors/init.lua b/mods/doors/init.lua
new file mode 100644
index 0000000..d8cd807
--- /dev/null
+++ b/mods/doors/init.lua
@@ -0,0 +1,205 @@
+-- Minetest 0.4 mod: doors
+-- See README.txt for licensing and other information.
+--------------------------------------------------------------------------------
+
+local WALLMX = 3
+local WALLMZ = 5
+local WALLPX = 2
+local WALLPZ = 4
+
+--------------------------------------------------------------------------------
+
+minetest.register_alias('door', 'doors:door_wood')
+minetest.register_alias('door_wood', 'doors:door_wood')
+
+minetest.register_node( 'doors:door_wood', {
+	description         = 'Wooden Door',
+	drawtype            = 'signlike',
+	tile_images         = { 'door_wood.png' },
+	inventory_image     = 'door_wood.png',
+	wield_image         = 'door_wood.png',
+	paramtype2          = 'wallmounted',
+	selection_box       = { type = 'wallmounted' },
+	groups              = { choppy=2, dig_immediate=2 },
+})
+
+minetest.register_craft( {
+	output              = 'doors:door_wood',
+	recipe = {
+		{ 'default:wood', 'default:wood' },
+		{ 'default:wood', 'default:wood' },
+		{ 'default:wood', 'default:wood' },
+	},
+})
+
+minetest.register_craft({
+	type = 'fuel',
+	recipe = 'doors:door_wood',
+	burntime = 30,
+})
+
+minetest.register_node( 'doors:door_wood_a_c', {
+	Description         = 'Top Closed Door',
+	drawtype            = 'signlike',
+	tile_images         = { 'door_wood_a.png' },
+	inventory_image     = 'door_wood_a.png',
+	paramtype           = 'light',
+	paramtype2          = 'wallmounted',
+	walkable            = true,
+	selection_box       = { type = "wallmounted", },
+	groups              = { choppy=2, dig_immediate=2 },
+	legacy_wallmounted  = true,
+	drop                = 'doors:door_wood',
+})
+
+minetest.register_node( 'doors:door_wood_b_c', {
+	Description         = 'Bottom Closed Door',
+	drawtype            = 'signlike',
+	tile_images         = { 'door_wood_b.png' },
+	inventory_image     = 'door_wood_b.png',
+	paramtype           = 'light',
+	paramtype2          = 'wallmounted',
+	walkable            = true,
+	selection_box       = { type = "wallmounted", },
+	groups              = { choppy=2, dig_immediate=2 },
+	legacy_wallmounted  = true,
+	drop                = 'doors:door_wood',
+})
+
+minetest.register_node( 'doors:door_wood_a_o', {
+	Description         = 'Top Open Door',
+	drawtype            = 'signlike',
+	tile_images         = { 'door_wood_a_r.png' },
+	inventory_image     = 'door_wood_a_r.png',
+	paramtype           = 'light',
+	paramtype2          = 'wallmounted',
+	walkable            = false,
+	selection_box       = { type = "wallmounted", },
+	groups              = { choppy=2, dig_immediate=2 },
+	legacy_wallmounted  = true,
+	drop                = 'doors:door_wood',
+})
+
+minetest.register_node( 'doors:door_wood_b_o', {
+	Description         = 'Bottom Open Door',
+	drawtype            = 'signlike',
+	tile_images         = { 'door_wood_b_r.png' },
+	inventory_image     = 'door_wood_b_r.png',
+	paramtype           = 'light',
+	paramtype2          = 'wallmounted',
+	walkable            = false,
+	selection_box       = { type = "wallmounted", },
+	groups              = { choppy=2, dig_immediate=2 },
+	legacy_wallmounted  = true,
+	drop                = 'doors:door_wood',
+})
+
+--------------------------------------------------------------------------------
+
+local round = function( n )
+	if n >= 0 then
+		return math.floor( n + 0.5 )
+	else
+		return math.ceil( n - 0.5 )
+	end
+end
+
+local on_door_placed = function( pos, node, placer )
+	if node.name ~= 'doors:door_wood' then return end
+
+	upos = { x = pos.x, y = pos.y - 1, z = pos.z }
+	apos = { x = pos.x, y = pos.y + 1, z = pos.z }
+	und = minetest.env:get_node( upos )
+	abv = minetest.env:get_node( apos )
+
+	dir = placer:get_look_dir()
+
+	if     round( dir.x ) == 1  then
+		newparam = WALLPX
+	elseif round( dir.x ) == -1 then
+		newparam = WALLMX
+	elseif round( dir.z ) == 1  then
+		newparam = WALLPZ
+	elseif round( dir.z ) == -1 then
+		newparam = WALLMZ
+	end
+
+	if und.name == 'air' then
+		minetest.env:add_node( pos,  { name = 'doors:door_wood_a_c', param2 = newparam } )
+		minetest.env:add_node( upos, { name = 'doors:door_wood_b_c', param2 = newparam } )
+	elseif abv.name == 'air' then
+		minetest.env:add_node( pos,  { name = 'doors:door_wood_b_c', param2 = newparam } )
+		minetest.env:add_node( apos, { name = 'doors:door_wood_a_c', param2 = newparam } )
+	else
+		minetest.env:remove_node( pos )
+		placer:get_inventory():add_item( "main", 'doors:door_wood' )
+		minetest.chat_send_player( placer:get_player_name(), 'not enough space' )
+	end
+end
+
+local on_door_punched = function( pos, node, puncher )
+	if string.find( node.name, 'doors:door_wood' ) == nil then return end
+
+	upos = { x = pos.x, y = pos.y - 1, z = pos.z }
+	apos = { x = pos.x, y = pos.y + 1, z = pos.z }
+
+	if string.find( node.name, '_c', -2 ) ~= nil then
+		if     node.param2 == WALLPX then
+			newparam = WALLMZ
+		elseif node.param2 == WALLMZ then
+			newparam = WALLMX
+		elseif node.param2 == WALLMX then
+			newparam = WALLPZ
+		elseif node.param2 == WALLPZ then
+			newparam = WALLPX
+		end
+	elseif string.find( node.name, '_o', -2 ) ~= nil then
+		if     node.param2 == WALLMZ then
+			newparam = WALLPX
+		elseif node.param2 == WALLMX then
+			newparam = WALLMZ
+		elseif node.param2 == WALLPZ then
+			newparam = WALLMX
+		elseif node.param2 == WALLPX then
+			newparam = WALLPZ
+		end
+	end
+
+	if ( node.name == 'doors:door_wood_a_c' ) then
+		minetest.env:add_node( pos,  { name = 'doors:door_wood_a_o', param2 = newparam } )
+		minetest.env:add_node( upos, { name = 'doors:door_wood_b_o', param2 = newparam } )
+
+	elseif ( node.name == 'doors:door_wood_b_c' ) then
+		minetest.env:add_node( pos,  { name = 'doors:door_wood_b_o', param2 = newparam } )
+		minetest.env:add_node( apos, { name = 'doors:door_wood_a_o', param2 = newparam } )
+
+	elseif ( node.name == 'doors:door_wood_a_o' ) then
+		minetest.env:add_node( pos,  { name = 'doors:door_wood_a_c', param2 = newparam } )
+		minetest.env:add_node( upos, { name = 'doors:door_wood_b_c', param2 = newparam } )
+
+	elseif ( node.name == 'doors:door_wood_b_o' ) then
+		minetest.env:add_node( pos,  { name = 'doors:door_wood_b_c', param2 = newparam } )
+		minetest.env:add_node( apos, { name = 'doors:door_wood_a_c', param2 = newparam } )
+
+	end
+end
+
+local on_door_digged = function( pos, node, digger )
+	upos = { x = pos.x, y = pos.y - 1, z = pos.z }
+	apos = { x = pos.x, y = pos.y + 1, z = pos.z }
+
+	if ( node.name == 'doors:door_wood_a_c' ) or ( node.name == 'doors:door_wood_a_o' ) then
+		minetest.env:remove_node( upos )
+	elseif ( node.name == 'doors:door_wood_b_c' ) or ( node.name == 'doors:door_wood_b_o' ) then
+		minetest.env:remove_node( apos )
+	end
+end
+
+--------------------------------------------------------------------------------
+
+minetest.register_on_placenode( on_door_placed )
+minetest.register_on_punchnode( on_door_punched )
+minetest.register_on_dignode( on_door_digged )
+
+--------------------------------------------------------------------------------
+
diff --git a/mods/doors/textures/door_wood.png b/mods/doors/textures/door_wood.png
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diff --git a/mods/doors/textures/door_wood_a.png b/mods/doors/textures/door_wood_a.png
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diff --git a/mods/doors/textures/door_wood_b.png b/mods/doors/textures/door_wood_b.png
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