diff --git a/mods/beds/api.lua b/mods/beds/api.lua
index 6b72814..0c27c4e 100644
--- a/mods/beds/api.lua
+++ b/mods/beds/api.lua
@@ -19,6 +19,7 @@ function beds.register_bed(name, def)
 			type = "fixed",
 			fixed = def.selectionbox,
 		},
+
 		after_place_node = function(pos, placer, itemstack)
 			local n = minetest.get_node_or_nil(pos)
 			if not n or not n.param2 then
@@ -36,6 +37,7 @@ function beds.register_bed(name, def)
 			minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2})
 			return false
 		end,	
+
 		on_destruct = function(pos)
 			local n = minetest.get_node_or_nil(pos)
 			if not n then return end
@@ -46,9 +48,11 @@ function beds.register_bed(name, def)
 				minetest.remove_node(p)
 			end
 		end,
+
 		on_rightclick = function(pos, node, clicker)
 			beds.on_rightclick(pos, clicker)
 		end,
+
 		on_rotate = function(pos, node, user, mode, new_param2)
 			local dir = minetest.facedir_to_dir(node.param2)
 			local p = vector.add(pos, dir)
@@ -99,7 +103,6 @@ function beds.register_bed(name, def)
 
 	minetest.register_alias(name, name .. "_bottom")
 
-	-- register recipe
 	minetest.register_craft({
 		output = name,
 		recipe = def.recipe
diff --git a/mods/beds/beds.lua b/mods/beds/beds.lua
index 43bf98e..5f31f13 100644
--- a/mods/beds/beds.lua
+++ b/mods/beds/beds.lua
@@ -1,44 +1,45 @@
--- fancy shaped bed
+-- Fancy shaped bed
+
 beds.register_bed("beds:fancy_bed", {
 	description = "Fancy Bed",
 	inventory_image = "beds_bed_fancy.png",
 	wield_image = "beds_bed_fancy.png",
 	tiles = {
-	    bottom = {
-		"beds_bed_top1.png",
-		"default_wood.png",
-		"beds_bed_side1.png",
-		"beds_bed_side1.png^[transformFX",
-		"default_wood.png",
-		"beds_bed_foot.png",
-	    },
-	    top = {
-		"beds_bed_top2.png",
-		"default_wood.png",
-		"beds_bed_side2.png",
-		"beds_bed_side2.png^[transformFX",
-		"beds_bed_head.png",
-		"default_wood.png",
-	    }
+		bottom = {
+			"beds_bed_top1.png",
+			"default_wood.png",
+			"beds_bed_side1.png",
+			"beds_bed_side1.png^[transformFX",
+			"default_wood.png",
+			"beds_bed_foot.png",
+		},
+		top = {
+			"beds_bed_top2.png",
+			"default_wood.png",
+			"beds_bed_side2.png",
+			"beds_bed_side2.png^[transformFX",
+			"beds_bed_head.png",
+			"default_wood.png",
+		}
 	},
 	nodebox = {
-	    bottom = {
-		{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
-		{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
-		{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
-		{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
-		{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
-		{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
-	      },
-	      top = {
-		{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
-		{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
-		{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
-		{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5},
-		{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
-		{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
-		{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
-	      }
+		bottom = {
+			{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
+			{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
+			{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
+			{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
+			{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
+			{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
+		},
+		top = {
+			{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
+			{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
+			{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
+			{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5},
+			{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
+			{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
+			{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
+		}
 	},
 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
 	recipe = {
@@ -48,41 +49,42 @@ beds.register_bed("beds:fancy_bed", {
 	},
 })
 
--- simple shaped bed
+-- Simple shaped bed
+
 beds.register_bed("beds:bed", {
 	description = "Simple Bed",
 	inventory_image = "beds_bed.png",
 	wield_image = "beds_bed.png",
 	tiles = {
-	    bottom = {
-		"beds_bed_top_bottom.png^[transformR90",
-		"default_wood.png",
-		"beds_bed_side_bottom_r.png",
-		"beds_bed_side_bottom_r.png^[transformfx",
-		"beds_transparent.png",
-		"beds_bed_side_bottom.png"
-	    },
-	    top = {
-		"beds_bed_top_top.png^[transformR90",
-		"default_wood.png", 
-		"beds_bed_side_top_r.png",
-		"beds_bed_side_top_r.png^[transformfx",
-		"beds_bed_side_top.png",
-		"beds_transparent.png",
-	    }
+		bottom = {
+			"beds_bed_top_bottom.png^[transformR90",
+			"default_wood.png",
+			"beds_bed_side_bottom_r.png",
+			"beds_bed_side_bottom_r.png^[transformfx",
+			"beds_transparent.png",
+			"beds_bed_side_bottom.png"
+		},
+		top = {
+			"beds_bed_top_top.png^[transformR90",
+			"default_wood.png", 
+			"beds_bed_side_top_r.png",
+			"beds_bed_side_top_r.png^[transformfx",
+			"beds_bed_side_top.png",
+			"beds_transparent.png",
+		}
 	},
 	nodebox = {
-	    bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
-	    top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
+		bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
+		top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
 	},
 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
 	recipe = {
 		{"wool:red", "wool:red", "wool:white"},
 		{"group:wood", "group:wood", "group:wood"}
 	},
-
 })
 
--- aliases for PA's beds mod
+-- Aliases for PilzAdam's beds mod
+
 minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
 minetest.register_alias("beds:bed_top_red", "beds:bed_top")
diff --git a/mods/beds/functions.lua b/mods/beds/functions.lua
index 5b2f540..afc8e15 100644
--- a/mods/beds/functions.lua
+++ b/mods/beds/functions.lua
@@ -6,15 +6,14 @@ if enable_respawn == nil then
 	enable_respawn = true
 end
 
-
--- helper functions
+-- Helper functions
 
 local function get_look_yaw(pos)
 	local n = minetest.get_node(pos)
 	if n.param2 == 1 then
-		return pi/2, n.param2
+		return pi / 2, n.param2
 	elseif n.param2 == 3 then
-		return -pi/2, n.param2
+		return -pi / 2, n.param2
 	elseif n.param2 == 0 then
 		return pi, n.param2
 	else
@@ -70,8 +69,8 @@ local function lay_down(player, pos, bed_pos, state, skip)
 		end
 
 		-- physics, eye_offset, etc
-		player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
-		player:set_look_yaw(math.random(1, 180)/100)
+		player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
+		player:set_look_yaw(math.random(1, 180) / 100)
 		default.player_attached[name] = false
 		player:set_physics_override(1, 1, 1)
 		hud_flags.wielditem = true
@@ -84,11 +83,11 @@ local function lay_down(player, pos, bed_pos, state, skip)
 		player_in_bed = player_in_bed + 1
 
 		-- physics, eye_offset, etc
-		player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0})
+		player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
 		local yaw, param2 = get_look_yaw(bed_pos)
 		player:set_look_yaw(yaw)
 		local dir = minetest.facedir_to_dir(param2)
-		local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2}
+		local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
 		player:set_physics_override(0, 0, 0)
 		player:setpos(p)
 		default.player_attached[name] = true
@@ -102,17 +101,15 @@ end
 local function update_formspecs(finished)
 	local ges = #minetest.get_connected_players()
 	local form_n = ""
-	local is_majority = (ges/2) < player_in_bed
+	local is_majority = (ges / 2) < player_in_bed
 
 	if finished then
-		form_n = beds.formspec ..
-			"label[2.7,11; Good morning.]"
+		form_n = beds.formspec .. "label[2.7,11; Good morning.]"
 	else
-		form_n = beds.formspec ..
-			"label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]"
+		form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
+			" of " .. tostring(ges) .. " players are in bed]"
 		if is_majority and is_night_skip_enabled() then
-			form_n = form_n ..
-				"button_exit[2,8;4,0.75;force;Force night skip]"
+			form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
 		end
 	end
 
@@ -122,10 +119,10 @@ local function update_formspecs(finished)
 end
 
 
--- public functions
+-- Public functions
 
 function beds.kick_players()
-	for name,_ in pairs(beds.player) do
+	for name, _ in pairs(beds.player) do
 		local player = minetest.get_player_by_name(name)
 		lay_down(player, nil, nil, false)
 	end
@@ -175,7 +172,7 @@ function beds.on_rightclick(pos, player)
 end
 
 
--- callbacks
+-- Callbacks
 
 minetest.register_on_joinplayer(function(player)
 	beds.read_spawns()
diff --git a/mods/beds/init.lua b/mods/beds/init.lua
index 09982c2..8b25890 100644
--- a/mods/beds/init.lua
+++ b/mods/beds/init.lua
@@ -3,14 +3,15 @@ beds.player = {}
 beds.pos = {}
 beds.spawn = {}
 
-beds.formspec = "size[8,15;true]"..
-		"bgcolor[#080808BB; true]"..
-		"button_exit[2,12;4,0.75;leave;Leave Bed]"
+beds.formspec = "size[8,15;true]" ..
+	"bgcolor[#080808BB; true]" ..
+	"button_exit[2,12;4,0.75;leave;Leave Bed]"
 
 local modpath = minetest.get_modpath("beds")
 
--- load files
-dofile(modpath.."/functions.lua")
-dofile(modpath.."/api.lua")
-dofile(modpath.."/beds.lua")
-dofile(modpath.."/spawns.lua")
+-- Load files
+
+dofile(modpath .. "/functions.lua")
+dofile(modpath .. "/api.lua")
+dofile(modpath .. "/beds.lua")
+dofile(modpath .. "/spawns.lua")
diff --git a/mods/beds/spawns.lua b/mods/beds/spawns.lua
index 6e087f8..14ec75b 100644
--- a/mods/beds/spawns.lua
+++ b/mods/beds/spawns.lua
@@ -43,7 +43,7 @@ function beds.save_spawns()
 	end
 	local output = io.open(org_file, "w")
 	for i, v in pairs(beds.spawn) do
-		output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
+		output:write(v.x .. " " .. v.y .. " " .. v.z .. " " .. i .. "\n")
 	end
 	io.close(output)
 end