diff --git a/mods/default/README.txt b/mods/default/README.txt
index 8d1357c..8e8541c 100644
--- a/mods/default/README.txt
+++ b/mods/default/README.txt
@@ -154,6 +154,9 @@ sofar (CC BY-SA 3.0):
   default_aspen_tree
   default_aspen_tree_top, derived from default_pine_tree_top (by paramat)
   default_aspen_wood, derived from default_pine_wood (by paramat)
+  default_chest_wood, default_chest_wood_locked derived from default_chest_* textures by BlockMen
+
+sofar (WTFPL):
   default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel
 
 Neuromancer (CC BY-SA 2.0):
@@ -285,3 +288,13 @@ https://www.freesound.org/people/AGFX/packs/1253/
 blukotek (CC0 1.0)
 https://www.freesound.org/people/blukotek/sounds/251660/
   default_dig_snappy.ogg
+
+Chests sounds added by sofar, derived of several files mixed together:
+  default_chest_open.ogg
+  default_chest_close.ogg
+    - http://www.freesound.org/people/Sevin7/sounds/269722/ CC0
+    - http://www.freesound.org/people/Percy%20Duke/sounds/23448/ CC-BY-3.0
+    - http://www.freesound.org/people/kingsamas/sounds/135576/ CC-BY-3.0
+    - http://www.freesound.org/people/bulbastre/sounds/126887/ CC-BY-3.0
+    - http://www.freesound.org/people/Yoyodaman234/sounds/183541/ CC0
+
diff --git a/mods/default/models/chest_open.obj b/mods/default/models/chest_open.obj
new file mode 100644
index 0000000..a1dcce8
--- /dev/null
+++ b/mods/default/models/chest_open.obj
@@ -0,0 +1,82 @@
+# Blender v2.76 (sub 0) OBJ File: 'chest_open.blend'
+# www.blender.org
+mtllib chest_open.mtl
+o Bottom_Cube.001
+v -0.500000 -0.500000 0.500000
+v -0.500000 0.187500 0.500000
+v -0.500000 -0.500000 -0.500000
+v -0.500000 0.187500 -0.500000
+v 0.500000 -0.500000 0.500000
+v 0.500000 0.187500 0.500000
+v 0.500000 -0.500000 -0.500000
+v 0.500000 0.187500 -0.500000
+vt 0.750000 0.343750
+vt 0.500000 0.343750
+vt 0.500000 0.000000
+vt 0.750000 0.000000
+vt 0.250000 0.343750
+vt 0.250000 0.000000
+vt 0.000000 0.343750
+vt 0.000000 0.000000
+vt 0.750000 0.875000
+vt 0.500000 0.875000
+vt 0.500000 0.500000
+vt 0.750000 0.500000
+vt 0.250000 0.500000
+vt 0.250000 1.000000
+vt 0.000000 1.000000
+vt 0.000000 0.500000
+vt 1.000000 0.500000
+vt 1.000000 0.000000
+vn -1.000000 0.000000 0.000000
+vn 0.000000 0.000000 -1.000000
+vn 1.000000 0.000000 0.000000
+vn 0.000000 0.000000 1.000000
+vn 0.000000 -1.000000 0.000000
+vn 0.000000 1.000000 0.000000
+usemtl None
+s off
+f 2/1/1 4/2/1 3/3/1 1/4/1
+f 4/2/2 8/5/2 7/6/2 3/3/2
+f 8/5/3 6/7/3 5/8/3 7/6/3
+f 6/9/4 2/10/4 1/11/4 5/12/4
+f 1/13/5 3/14/5 7/15/5 5/16/5
+f 6/4/6 8/12/6 4/17/6 2/18/6
+o Top_Cube.002
+v -0.499900 0.187501 0.499900
+v -0.499900 0.408471 0.720970
+v -0.499900 0.894607 -0.207108
+v -0.499900 1.115578 0.013863
+v 0.499900 0.187501 0.499900
+v 0.499900 0.408471 0.720970
+v 0.499900 0.894607 -0.207108
+v 0.499900 1.115578 0.013863
+vt 0.750000 0.500000
+vt 0.500000 0.500000
+vt 0.500000 0.343750
+vt 0.750000 0.343750
+vt 0.250000 0.500000
+vt 0.250000 0.343750
+vt 0.000000 0.500000
+vt 0.000000 0.343750
+vt 0.750000 1.000000
+vt 0.500000 1.000000
+vt 0.500000 0.843750
+vt 0.750000 0.843750
+vt 1.000000 0.500000
+vt 1.000000 1.000000
+vt 0.250000 1.000000
+vn -1.000000 0.000000 0.000000
+vn 0.000000 0.707100 -0.707100
+vn 1.000000 0.000000 0.000000
+vn 0.000000 -0.707100 0.707100
+vn 0.000000 -0.707100 -0.707100
+vn 0.000000 0.707100 0.707100
+usemtl None
+s off
+f 10/19/7 12/20/7 11/21/7 9/22/7
+f 12/20/8 16/23/8 15/24/8 11/21/8
+f 16/23/9 14/25/9 13/26/9 15/24/9
+f 14/27/10 10/28/10 9/29/10 13/30/10
+f 9/31/11 11/32/11 15/27/11 13/19/11
+f 14/33/12 16/23/12 12/20/12 10/28/12
diff --git a/mods/default/models/cube.obj b/mods/default/models/cube.obj
new file mode 100644
index 0000000..7bbec5d
--- /dev/null
+++ b/mods/default/models/cube.obj
@@ -0,0 +1,38 @@
+# Blender v2.76 (sub 0) OBJ File: 'chest_close.blend'
+# www.blender.org
+mtllib chest_close.mtl
+o Cube_Cube.001
+v -0.500000 -0.500000 0.500000
+v -0.500000 0.500000 0.500000
+v -0.500000 -0.500000 -0.500000
+v -0.500000 0.500000 -0.500000
+v 0.500000 -0.500000 0.500000
+v 0.500000 0.500000 0.500000
+v 0.500000 -0.500000 -0.500000
+v 0.500000 0.500000 -0.500000
+vt 0.750000 0.500000
+vt 0.500000 0.500000
+vt 0.500000 -0.000000
+vt 0.750000 0.000000
+vt 0.250000 0.500000
+vt 0.250000 0.000000
+vt 0.000000 0.500000
+vt -0.000000 0.000000
+vt 0.750000 1.000000
+vt 0.500000 1.000000
+vt 0.250000 1.000000
+vt -0.000000 1.000000
+vn -1.000000 0.000000 0.000000
+vn 0.000000 0.000000 -1.000000
+vn 1.000000 0.000000 0.000000
+vn 0.000000 0.000000 1.000000
+vn 0.000000 -1.000000 0.000000
+vn 0.000000 1.000000 0.000000
+usemtl None
+s off
+f 2/1/1 4/2/1 3/3/1 1/4/1
+f 4/2/2 8/5/2 7/6/2 3/3/2
+f 8/5/3 6/7/3 5/8/3 7/6/3
+f 6/9/4 2/10/4 1/2/4 5/1/4
+f 1/5/5 3/11/5 7/12/5 5/7/5
+f 6/11/6 8/5/6 4/2/6 2/10/6
diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua
index facb28e..c410b21 100644
--- a/mods/default/nodes.lua
+++ b/mods/default/nodes.lua
@@ -1766,188 +1766,276 @@ minetest.register_node("default:lava_flowing", {
 -- Tools / "Advanced" crafting / Non-"natural"
 --
 
-local chest_formspec =
-	"size[8,9]" ..
-	default.gui_bg ..
-	default.gui_bg_img ..
-	default.gui_slots ..
-	"list[current_name;main;0,0.3;8,4;]" ..
-	"list[current_player;main;0,4.85;8,1;]" ..
-	"list[current_player;main;0,6.08;8,3;8]" ..
-	"listring[current_name;main]" ..
-	"listring[current_player;main]" ..
-	default.get_hotbar_bg(0,4.85)
-
-local function get_locked_chest_formspec(pos)
+local function get_chest_formspec(pos)
 	local spos = pos.x .. "," .. pos.y .. "," .. pos.z
 	local formspec =
 		"size[8,9]" ..
 		default.gui_bg ..
 		default.gui_bg_img ..
 		default.gui_slots ..
-		"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
+		"list[nodemeta:" .. spos .. ";default:chest;0,0.3;8,4;]" ..
 		"list[current_player;main;0,4.85;8,1;]" ..
 		"list[current_player;main;0,6.08;8,3;8]" ..
-		"listring[nodemeta:" .. spos .. ";main]" ..
+		"listring[nodemeta:" .. spos .. ";default:chest]" ..
 		"listring[current_player;main]" ..
 		default.get_hotbar_bg(0,4.85)
- return formspec
+	return formspec
 end
 
-minetest.register_node("default:chest", {
-	description = "Chest",
-	tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
-		"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
-	paramtype2 = "facedir",
-	groups = {choppy = 2, oddly_breakable_by_hand = 2},
-	legacy_facedir_simple = true,
-	is_ground_content = false,
-	sounds = default.node_sound_wood_defaults(),
+local function chest_lid_obstructed(pos)
+	local above = { x = pos.x, y = pos.y + 1, z = pos.z }
+	local def = minetest.registered_nodes[minetest.get_node(above).name]
+	-- allow ladders, signs, wallmounted things and torches to not obstruct
+	if def.drawtype == "airlike" or
+			def.drawtype == "signlike" or
+			def.drawtype == "torchlike" or
+			(def.drawtype == "nodebox" and def.paramtype2 == "wallmounted") then
+		return false
+	end
+	return true
+end
 
-	on_construct = function(pos)
-		local meta = minetest.get_meta(pos)
-		meta:set_string("formspec", chest_formspec)
-		local inv = meta:get_inventory()
-		inv:set_size("main", 8*4)
-	end,
-	can_dig = function(pos,player)
-		local meta = minetest.get_meta(pos);
-		local inv = meta:get_inventory()
-		return inv:is_empty("main")
-	end,
-	on_metadata_inventory_move = function(pos, from_list, from_index,
+local open_chests = {}
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+	if formname ~= "default:chest" then
+		return
+	end
+	if not fields.quit then
+		return
+	end
+	local pn = player:get_player_name()
+
+	local pos = open_chests[pn].pos
+	local sound = open_chests[pn].sound
+	local swap = open_chests[pn].swap
+	local node = minetest.get_node(pos)
+
+	open_chests[pn] = nil
+	for k, v in pairs(open_chests) do
+		if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
+			return true
+		end
+	end
+	minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap,
+			param2 = node.param2 })
+	minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
+	return true
+end)
+
+function default.register_chest(name, d)
+	local def = table.copy(d)
+	def.drawtype = "mesh"
+	def.visual = "mesh"
+	def.paramtype = "light"
+	def.paramtype2 = "facedir"
+	def.legacy_facedir_simple = true
+	def.is_ground_content = false
+
+	if def.protected then
+		def.on_construct = function(pos)
+			local meta = minetest.get_meta(pos)
+			meta:set_string("infotext", "Locked Chest")
+			meta:set_string("owner", "")
+			local inv = meta:get_inventory()
+			inv:set_size("default:chest", 8*4)
+		end
+		def.after_place_node = function(pos, placer)
+			local meta = minetest.get_meta(pos)
+			meta:set_string("owner", placer:get_player_name() or "")
+			meta:set_string("infotext", "Locked Chest (owned by " ..
+					meta:get_string("owner") .. ")")
+		end
+		def.can_dig = function(pos,player)
+			local meta = minetest.get_meta(pos);
+			local inv = meta:get_inventory()
+			return inv:is_empty("default:chest") and
+					default.can_interact_with_node(player, pos)
+		end
+		def.allow_metadata_inventory_move = function(pos, from_list, from_index,
+				to_list, to_index, count, player)
+			if not default.can_interact_with_node(player, pos) then
+				return 0
+			end
+			return count
+		end
+		def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+			if not default.can_interact_with_node(player, pos) then
+				return 0
+			end
+			return stack:get_count()
+		end
+		def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+			if not default.can_interact_with_node(player, pos) then
+				return 0
+			end
+			return stack:get_count()
+		end
+		def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+			if not default.can_interact_with_node(clicker, pos) then
+				return itemstack
+			end
+
+			minetest.sound_play(def.sound_open, {gain = 0.3,
+					pos = pos, max_hear_distance = 10})
+			if not chest_lid_obstructed(pos) then
+				minetest.swap_node(pos,
+						{ name = "default:" .. name .. "_open",
+						param2 = node.param2 })
+			end
+			minetest.after(0.2, minetest.show_formspec,
+					clicker:get_player_name(),
+					"default:chest", get_chest_formspec(pos))
+			open_chests[clicker:get_player_name()] = { pos = pos,
+					sound = def.sound_close, swap = name }
+		end
+		def.on_blast = function() end
+		def.on_key_use = function(pos, player)
+			local secret = minetest.get_meta(pos):get_string("key_lock_secret")
+			local itemstack = player:get_wielded_item()
+			local key_meta = itemstack:get_meta()
+
+			if key_meta:get_string("secret") == "" then
+				key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
+				itemstack:set_metadata("")
+			end
+
+			if secret ~= key_meta:get_string("secret") then
+				return
+			end
+
+			minetest.show_formspec(
+				player:get_player_name(),
+				"default:chest_locked",
+				get_chest_formspec(pos)
+			)
+		end
+		def.on_skeleton_key_use = function(pos, player, newsecret)
+			local meta = minetest.get_meta(pos)
+			local owner = meta:get_string("owner")
+			local pn = player:get_player_name()
+
+			-- verify placer is owner of lockable chest
+			if owner ~= pn then
+				minetest.record_protection_violation(pos, pn)
+				minetest.chat_send_player(pn, "You do not own this chest.")
+				return nil
+			end
+
+			local secret = meta:get_string("key_lock_secret")
+			if secret == "" then
+				secret = newsecret
+				meta:set_string("key_lock_secret", secret)
+			end
+
+			return secret, "a locked chest", owner
+		end
+	else
+		def.on_construct = function(pos)
+			local meta = minetest.get_meta(pos)
+			meta:set_string("infotext", "Chest")
+			local inv = meta:get_inventory()
+			inv:set_size("default:chest", 8*4)
+		end
+		def.can_dig = function(pos,player)
+			local meta = minetest.get_meta(pos);
+			local inv = meta:get_inventory()
+			return inv:is_empty("default:chest")
+		end
+		def.on_rightclick = function(pos, node, clicker)
+			minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
+					max_hear_distance = 10})
+			if not chest_lid_obstructed(pos) then
+				minetest.swap_node(pos, {
+						name = "default:" .. name .. "_open",
+						param2 = node.param2 })
+			end
+			minetest.after(0.2, minetest.show_formspec,
+					clicker:get_player_name(),
+					"default:chest", get_chest_formspec(pos))
+			open_chests[clicker:get_player_name()] = { pos = pos,
+					sound = def.sound_close, swap = name }
+		end
+	end
+
+	def.on_metadata_inventory_move = function(pos, from_list, from_index,
 			to_list, to_index, count, player)
 		minetest.log("action", player:get_player_name() ..
 			" moves stuff in chest at " .. minetest.pos_to_string(pos))
-	end,
-    on_metadata_inventory_put = function(pos, listname, index, stack, player)
+	end
+	def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
 		minetest.log("action", player:get_player_name() ..
 			" moves " .. stack:get_name() ..
 			" to chest at " .. minetest.pos_to_string(pos))
-	end,
-    on_metadata_inventory_take = function(pos, listname, index, stack, player)
+	end
+	def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
 		minetest.log("action", player:get_player_name() ..
 			" takes " .. stack:get_name() ..
 			" from chest at " .. minetest.pos_to_string(pos))
-	end,
-	on_blast = function(pos)
+	end
+	def.on_blast = function(pos)
 		local drops = {}
 		default.get_inventory_drops(pos, "main", drops)
 		drops[#drops+1] = "default:chest"
 		minetest.remove_node(pos)
 		return drops
-	end,
-})
+	end
 
-minetest.register_node("default:chest_locked", {
-	description = "Locked Chest",
-	tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
-		"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
-	paramtype2 = "facedir",
-	groups = {choppy = 2, oddly_breakable_by_hand = 2},
-	legacy_facedir_simple = true,
-	is_ground_content = false,
+	local def_opened = table.copy(def)
+	local def_closed = table.copy(def)
+
+	def_opened.mesh = "chest_open.obj"
+	def_opened.drop = "default:" .. name
+	def_opened.groups.not_in_creative_inventory = 1
+	def_opened.selection_box = {
+		type = "fixed",
+		fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 },
+		}
+	def_opened.can_dig = function()
+		return false
+	end
+
+	def_closed.mesh = "cube.obj"
+
+	minetest.register_node("default:" .. name, def_closed)
+	minetest.register_node("default:" .. name .. "_open", def_opened)
+
+	-- convert old chests to this new variant
+	minetest.register_lbm({
+		label = "update chests to opening chests",
+		name = "default:upgrade_" .. name,
+		nodenames = {"default:" .. name},
+		action = function(pos, node)
+			local meta = minetest.get_meta(pos)
+			meta:set_string("formspec", nil)
+			local inv = meta:get_inventory()
+			local list = inv:get_list("main")
+			inv:set_list("main", nil)
+			inv:set_size("default:chest", 8*4)
+			inv:set_list("default:chest", list)
+		end
+	})
+end
+
+
+default.register_chest("chest", {
+	description = "Chest",
+	tiles = { "default_chest_wood.png" },
 	sounds = default.node_sound_wood_defaults(),
-
-	after_place_node = function(pos, placer)
-		local meta = minetest.get_meta(pos)
-		meta:set_string("owner", placer:get_player_name() or "")
-		meta:set_string("infotext", "Locked Chest (owned by " ..
-				meta:get_string("owner") .. ")")
-	end,
-	on_construct = function(pos)
-		local meta = minetest.get_meta(pos)
-		meta:set_string("owner", "")
-		local inv = meta:get_inventory()
-		inv:set_size("main", 8 * 4)
-	end,
-	can_dig = function(pos,player)
-		local meta = minetest.get_meta(pos);
-		local inv = meta:get_inventory()
-		return inv:is_empty("main") and default.can_interact_with_node(player, pos)
-	end,
-	allow_metadata_inventory_move = function(pos, from_list, from_index,
-			to_list, to_index, count, player)
-		if not default.can_interact_with_node(player, pos) then
-			return 0
-		end
-		return count
-	end,
-    allow_metadata_inventory_put = function(pos, listname, index, stack, player)
-		if not default.can_interact_with_node(player, pos) then
-			return 0
-		end
-		return stack:get_count()
-	end,
-    allow_metadata_inventory_take = function(pos, listname, index, stack, player)
-		if not default.can_interact_with_node(player, pos) then
-			return 0
-		end
-		return stack:get_count()
-	end,
-    on_metadata_inventory_put = function(pos, listname, index, stack, player)
-		minetest.log("action", player:get_player_name() ..
-			" moves " .. stack:get_name() ..
-			" to locked chest at " .. minetest.pos_to_string(pos))
-	end,
-    on_metadata_inventory_take = function(pos, listname, index, stack, player)
-		minetest.log("action", player:get_player_name() ..
-			" takes " .. stack:get_name()  ..
-			" from locked chest at " .. minetest.pos_to_string(pos))
-	end,
-	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
-		if default.can_interact_with_node(clicker, pos) then
-			minetest.show_formspec(
-				clicker:get_player_name(),
-				"default:chest_locked",
-				get_locked_chest_formspec(pos)
-			)
-		end
-		return itemstack
-	end,
-	on_blast = function() end,
-	on_key_use = function(pos, player)
-		local secret = minetest.get_meta(pos):get_string("key_lock_secret")
-		local itemstack = player:get_wielded_item()
-		local key_meta = itemstack:get_meta()
-
-		if key_meta:get_string("secret") == "" then
-			key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
-			itemstack:set_metadata("")
-		end
-
-		if secret ~= key_meta:get_string("secret") then
-			return
-		end
-
-		minetest.show_formspec(
-			player:get_player_name(),
-			"default:chest_locked",
-			get_locked_chest_formspec(pos)
-		)
-	end,
-	on_skeleton_key_use = function(pos, player, newsecret)
-		local meta = minetest.get_meta(pos)
-		local owner = meta:get_string("owner")
-		local name = player:get_player_name()
-
-		-- verify placer is owner of lockable chest
-		if owner ~= name then
-			minetest.record_protection_violation(pos, name)
-			minetest.chat_send_player(name, "You do not own this chest.")
-			return nil
-		end
-
-		local secret = meta:get_string("key_lock_secret")
-		if secret == "" then
-			secret = newsecret
-			meta:set_string("key_lock_secret", secret)
-		end
-
-		return secret, "a locked chest", owner
-	end,
+	sound_open = "default_chest_open",
+	sound_close = "default_chest_close",
+	groups = {choppy = 2, oddly_breakable_by_hand = 2},
 })
 
+default.register_chest("chest_locked", {
+	description = "Locked Chest",
+	tiles = { "default_chest_wood_locked.png" },
+	sounds = default.node_sound_wood_defaults(),
+	sound_open = "default_chest_open",
+	sound_close = "default_chest_close",
+	groups = {choppy = 2, oddly_breakable_by_hand = 2},
+	protected = true,
+})
 
 local bookshelf_formspec =
 	"size[8,7;]" ..
diff --git a/mods/default/sounds/default_chest_close.ogg b/mods/default/sounds/default_chest_close.ogg
new file mode 100644
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diff --git a/mods/default/sounds/default_chest_open.ogg b/mods/default/sounds/default_chest_open.ogg
new file mode 100644
index 0000000..c73c072
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diff --git a/mods/default/textures/default_chest_front.png b/mods/default/textures/default_chest_front.png
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index 85227d8..0000000
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diff --git a/mods/default/textures/default_chest_lock.png b/mods/default/textures/default_chest_lock.png
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index 73f46c7..0000000
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diff --git a/mods/default/textures/default_chest_side.png b/mods/default/textures/default_chest_side.png
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diff --git a/mods/default/textures/default_chest_top.png b/mods/default/textures/default_chest_top.png
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index f1a5cb5..0000000
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diff --git a/mods/default/textures/default_chest_wood.png b/mods/default/textures/default_chest_wood.png
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diff --git a/mods/default/textures/default_chest_wood_locked.png b/mods/default/textures/default_chest_wood_locked.png
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index 0000000..f08a7ff
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